Senior Multiplayer Systems Designer

Posted 4hrs ago

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Job Description

Senior Multiplayer Systems Designer creating combat, progression, loot, and economy systems for co-op Action Adventure RPGs. Prototyping in Unreal Engine and balancing multiplayer experiences.

Responsibilities:

  • Design, document and balance gameplay systems such as combat, progression, loot, economy and abilities
  • Build and iterate on systems directly in Unreal Engine, using Blueprints and data tables to prototype and tune
  • Design systems that scale across solo, co-op and multiplayer play, including party balance and shared rewards
  • Use playtest feedback and telemetry to refine pacing, difficulty and player retention
  • Work closely with engineering, combat, narrative and UI teams to take features from concept to ship

Requirements:

  • Shipped credits on at least one successful Action, Adventure or RPG title on console
  • Experience designing for co-op or multiplayer games
  • 5+ years in a systems or gameplay design role
  • Hands-on experience in Unreal Engine 4 or 5, including Blueprints and data-driven workflows
  • Strong spreadsheet and balancing skills, with clear design documentation
  • Comfortable working remotely and independently inside a larger studio team
  • Experience on live service or post-launch titles (nice to have)
  • Familiarity with GAS (Gameplay Ability System) (nice to have)
  • Scripting experience in Python or similar for balancing tools (nice to have)