Senior Tools Engineer

Posted 1hrs ago

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Job Description

Senior Tools Engineer building Unreal Engine editor tools and content pipelines. Supporting art, audio, narrative, and multiplayer game production at Airship.

Responsibilities:

  • Design, build and maintain custom Unreal Engine editor tools, plugins and utilities
  • Improve content pipelines for art, animation, audio and narrative, from import through to build
  • Work directly with content teams to understand bottlenecks and turn them into reliable workflows
  • Support validation, automation and build tooling to keep a large multiplayer project stable
  • Document tools clearly and support users across disciplines
  • Embed in the client's engineering team

Requirements:

  • Shipped credits on at least one successful Action, Adventure or RPG title on console
  • Experience on co-op or multiplayer projects
  • 5+ years in a tools or engine programming role
  • Strong C++
  • Extensive experience extending Unreal Engine 4 or 5, including editor modules and Slate
  • Python scripting experience for pipeline and editor automation
  • Comfortable working remotely and independently inside a larger studio team
  • Nice to have: Experience with DCC integrations (Maya, Houdini, Substance)
  • Nice to have: Familiarity with Perforce and CI/build systems such as Jenkins or TeamCity
  • Nice to have: Experience building data validation or asset auditing tools