Technical Lighting Artist
Posted 10hrs ago
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Job Description
Technical Lighting Artist creating real-time lighting, HDRI maps, and atmospheric effects for VOLMI. Supporting high-end game development across mobile, PC, console, and VR projects.
Responsibilities:
- Create time-of-day libraries
- Customize skybox materials
- Create local lighting on levels in collaboration with game and level artists
- Check and control PBR and PBL on projects
- Create custom HDRI maps
- Script simple lighting functions and IES profiles
- Monitor performance on levels
- Test levels for playability and stability
Requirements:
- Solid understanding of lighting in real-time engines
- Exceptional eye for color and composition, and light and shadow
- Strong knowledge of how light reacts with PBR materials and textures
- Excellent understanding of in-game lighting techniques, atmospheric effects and subsequent systems
- Strong portfolio focused on lighting work
- Ability to collaborate with different disciplines and follow concept and art direction while enhancing game design
- Basic scripting understanding
- English B1+ speaking proficiency
Benefits:
- Opportunities for professional advancement, including access to training, workshops, and other learning programs
- Clear and transparent employee growth assessment system with regular feedback
- Access to an international network of studios and global projects
- Modern office in Kyiv, Podil
- Medical insurance
- Support during blackouts to ensure uninterrupted work in the office and remotely outside the Kyiv region
- Possibility of remote work and flexible schedule on corporate equipment
- Transparent system for employment types and interaction with employees
- Opportunities to engage in corporate social responsibility projects
