Technical Lighting Artist

Posted 10hrs ago

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Job Description

Technical Lighting Artist creating real-time lighting, HDRI maps, and atmospheric effects for VOLMI. Supporting high-end game development across mobile, PC, console, and VR projects.

Responsibilities:

  • Create time-of-day libraries
  • Customize skybox materials
  • Create local lighting on levels in collaboration with game and level artists
  • Check and control PBR and PBL on projects
  • Create custom HDRI maps
  • Script simple lighting functions and IES profiles
  • Monitor performance on levels
  • Test levels for playability and stability

Requirements:

  • Solid understanding of lighting in real-time engines
  • Exceptional eye for color and composition, and light and shadow
  • Strong knowledge of how light reacts with PBR materials and textures
  • Excellent understanding of in-game lighting techniques, atmospheric effects and subsequent systems
  • Strong portfolio focused on lighting work
  • Ability to collaborate with different disciplines and follow concept and art direction while enhancing game design
  • Basic scripting understanding
  • English B1+ speaking proficiency

Benefits:

  • Opportunities for professional advancement, including access to training, workshops, and other learning programs
  • Clear and transparent employee growth assessment system with regular feedback
  • Access to an international network of studios and global projects
  • Modern office in Kyiv, Podil
  • Medical insurance
  • Support during blackouts to ensure uninterrupted work in the office and remotely outside the Kyiv region
  • Possibility of remote work and flexible schedule on corporate equipment
  • Transparent system for employment types and interaction with employees
  • Opportunities to engage in corporate social responsibility projects