Unity 3D Character Animator, Rigging, IK, Technical Animation

Posted 65ds ago

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Job Description

Hiring a 3D character animator for a test assignment to evaluate animation quality and Unity integration. Successful candidates may transition to larger animation projects.

Responsibilities:

  • Deliver a short, camera-facing interaction broken into three animation clips: Waiting Idle, Welcome Gesture, Self-Introduction Gesture
  • Provide two distinct idle animations: Idle A (Listening), Idle B (Excited Talking)
  • Make minor adjustments to mesh, skinning, or rig only if required for clean animation
  • Ensure each idle loops cleanly and feels natural

Requirements:

  • Solid experience with 3D character animation (realistic, performance-driven)
  • Proficiency in 3ds Max Biped rigs (or clearly explain an alternative workflow)
  • Experience with clean looping animations and smooth blending
  • Ability to execute upper-body animation that layers cleanly over idles
  • Skilled in Unity animation setup (Animator Controller, clip setup, basic state transitions)
  • Organized delivery with clear naming conventions
  • Nice to have: Mocap capabilities, cleanup, and enhancement; IK-assisted animation workflows

Benefits:

  • Character animation samples (not environment-only work)
  • Brief explanation of your Unity animation workflow
  • Properly configured clips (looping, root motion as appropriate)
  • Import and set up all animations in Unity Animator Controller with basic states and transitions
  • Clean, usable setup ready for in-project testing
  • Unity scene or package demonstrating working animation setup
  • Consistent, descriptive naming convention

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