Unity 3D Character Animator, Rigging, IK, Technical Animation
Posted 65ds ago
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Job Description
Hiring a 3D character animator for a test assignment to evaluate animation quality and Unity integration. Successful candidates may transition to larger animation projects.
Responsibilities:
- Deliver a short, camera-facing interaction broken into three animation clips: Waiting Idle, Welcome Gesture, Self-Introduction Gesture
- Provide two distinct idle animations: Idle A (Listening), Idle B (Excited Talking)
- Make minor adjustments to mesh, skinning, or rig only if required for clean animation
- Ensure each idle loops cleanly and feels natural
Requirements:
- Solid experience with 3D character animation (realistic, performance-driven)
- Proficiency in 3ds Max Biped rigs (or clearly explain an alternative workflow)
- Experience with clean looping animations and smooth blending
- Ability to execute upper-body animation that layers cleanly over idles
- Skilled in Unity animation setup (Animator Controller, clip setup, basic state transitions)
- Organized delivery with clear naming conventions
- Nice to have: Mocap capabilities, cleanup, and enhancement; IK-assisted animation workflows
Benefits:
- Character animation samples (not environment-only work)
- Brief explanation of your Unity animation workflow
- Properly configured clips (looping, root motion as appropriate)
- Import and set up all animations in Unity Animator Controller with basic states and transitions
- Clean, usable setup ready for in-project testing
- Unity scene or package demonstrating working animation setup
- Consistent, descriptive naming convention
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