Remote Jobs at People Can Fly Studio
Find your next remote opportunity · 3 Open Positions

People Can Fly is a global video game development company operating in Poland, the UK and North America.
We are one of the leading Unreal Engine studios in the industry.
Established in 2002, PCF made its mark on the shooter genre.
The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).
People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.
People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model.
We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.
SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

Technical UI/UX Designer
Technical UI/UX Designer building Unreal Engine interfaces for People Can Fly’s AAA games. Translating UX flows into accessible, functional UMG UI and collaborating across creative and engineering disciplines.

Senior Asset Artist – Hard Surface
Senior Asset Artist creating high-quality environment assets in the game industry, focusing on technical and artistic execution for AAA titles.

Lighting Artist
Lighting Artist role at People Can Fly, creating high-quality lighting schemes for AAA games. Collaborating with leads and adapting to feedback while maintaining artistic direction in a creative team.
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