Remote Jobs at People Can Fly Studio
Find your next remote opportunity · 24 Open Positions

People Can Fly is a global video game development company operating in Poland, the UK and North America.
We are one of the leading Unreal Engine studios in the industry.
Established in 2002, PCF made its mark on the shooter genre.
The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).
People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.
People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model.
We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.
SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

Senior Technical Game Designer
People Can Fly Studio
Senior Technical Game Designer creating engaging gameplay mechanics and collaborating with multi-disciplinary teams at People Can Fly, a leading AAA game development studio.

Senior Generalist Programmer
People Can Fly Studio
Senior Generalist Programmer at People Can Fly developing game systems and features. Collaborating within a creative team to create AAA games like Outriders and Gears of War.

Lead Technical Game Designer
People Can Fly Studio
Lead Technical Game Designer at People Can Fly focusing on system design elements for level design. Overseeing workflows and mentoring team members for AAA game development.

Senior Generalist Programmer
People Can Fly Studio
As a Senior Generalist Programmer at People Can Fly, propose and implement features for game development. Collaborate with teams to ensure high-quality code and integration.

Senior UI Programmer
People Can Fly Studio
Senior UI Programmer at People Can Fly designing and developing scalable UI solutions. Collaborating with teams to implement UI and UX features based on designs.

Senior Technical Game Designer
People Can Fly Studio
Senior Technical Game Designer creating, implementing, and maintaining system design elements. Leading dedicated level design team at a leading AAA game development studio.

Senior Producer
People Can Fly Studio
Senior Producer at People Can Fly facilitating and improving game development processes. Collaborating with teams and managing schedules for AAA games production.

Principal Animator
People Can Fly Studio
Create realistic and stylized motion for in-game characters in an AAA studio. Collaborate on animation quality and development with a creative team.

Lead Technical Animator
People Can Fly Studio
Develop and maintain rigging and animation processes for the animation team at People Can Fly. Collaborate with projects and manage team dynamics to ensure high-quality outputs.

Senior Technical Animator
People Can Fly Studio
Senior Technical Animator developing and maintaining rigging and animation pipelines at People Can Fly. Collaborating across teams and mentoring on rigging practices in a creative game development environment.

Lead Gameplay Programmer
People Can Fly Studio
Lead Gameplay Programmer overseeing team dynamics and ensuring engaging gameplay experiences in AAA game development. Managing project direction and team performance for innovative gaming titles.

Art Director – Art Director
People Can Fly Studio
Align a multidisciplinary team to create a compelling art style for game development. Collaborate across departments ensuring quality and creative direction aligns with player experience.

Art Director
People Can Fly Studio
Lead artist at People Can Fly overseeing art styles and creative direction for AAA games. Collaborating with artists and developers to ensure visual quality and coherent artistic vision.

Senior Rendering Programmer
People Can Fly Studio
Senior Rendering Programmer focused on profiling and optimizing graphics for AAA games with a leading studio. Collaborating in a creative environment with diverse teams to enhance rendering systems.

Lead Gameplay Programmer
People Can Fly Studio
Manage talents of the Gameplay Programming team to deliver engaging experiences while maintaining a motivating environment. Collaborate across production, QA, and recruiting teams.

Senior QA Tester
People Can Fly Studio
QA Tester ensuring quality and stability for People Can Fly's development projects while collaborating with developers. Leveraging best practices in QA tools and methodologies.

Level Designer
People Can Fly Studio
Level Designer at People Can Fly, an independent AAA game studio. Responsible for creating and refining game levels with a focus on gameplay and visual quality.

Concepteur de jeux de combat – Combat Game Designer
People Can Fly Studio
Combat Game Designer creating core combat mechanics for AAA titles at People Can Fly. Collaborating on innovative gameplay systems and engaging combat characters.

Senior Combat Game Designer
People Can Fly Studio
Senior Combat Game Designer creating and prototyping core combat mechanics for AAA games at People Can Fly. Collaborating with teams to bring innovative gameplay ideas to life for exciting titles.

Senior Level Designer
People Can Fly Studio
Senior Level Designer defining and constructing gameplay levels for AAA titles at People Can Fly. Collaborating with creative teams to ensure high-quality gameplay and visual quality.