Principal Concept Artist – Characters
Posted 3hrs ago
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Job Description
Principal Concept Artist defining heroes, enemies, and NPCs for Airship’s console co-op games. Setting the character art direction and guiding designs into Unreal Engine production.
Responsibilities:
- Create character concepts, from early exploration through to production-ready turnarounds, costume breakdowns and callouts
- Develop designs that read clearly in third-person co-op play, including silhouette, faction and class distinction
- Partner with the art director to shape and maintain the character visual language
- Work closely with modelling, animation and narrative teams to ensure designs translate well in Unreal Engine
- Give feedback and direction to other concept artists and external partners
Requirements:
- Shipped credits on at least one successful Action, Adventure or RPG title on console
- Experience on co-op or multiplayer games, including designing for character readability and customisation
- 8+ years in concept art, with a strong focus on characters
- An outstanding portfolio showing anatomy, costume, creature and character design
- Working knowledge of Unreal Engine 4 or 5 and how character assets are built and implemented
- Comfortable working remotely and independently inside a larger studio team
- Nice to have: 3D sketching or kitbashing skills in ZBrush, Blender or similar
- Nice to have: Experience designing character customisation or gear systems
- Nice to have: Experience leading or mentoring artists















