Technical Director
Posted 1hrs ago
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Job Description
Technical Director leading the technical vision, architecture, and execution of games at Torn Banner Studios. Collaborating with art, design, and production for high-performance gaming experiences.
Responsibilities:
- Define and drive the overall technical vision and architecture of the studio, ensuring alignment with the studio’s creative vision.
- Own the technical quality of our games, including performance, scalability, stability, and maintainability.
- Lead and support the technical leadership team, including Technical Leads, Principals, and Senior Engineers, through weekly check-ins, performance management, career development, and goal setting.
- Guide technical decision-making across teams, balancing short-term delivery needs with long-term sustainability and tech debt management.
- Oversee the development and evolution of core systems, tools, pipelines, and engine technology (i.e. Unreal Engine).
- Partner with Production and Leadership to identify technical risks, define mitigation strategies, and ensure predictable delivery.
- Establish and enforce engineering best practices, coding standards, and development processes across the studio.
- Own technical resourcing and team structure, ensuring the right expertise is applied to the highest-priority challenges.
- Lead hiring, onboarding, and development of the programming department, building and retaining a high-performing team.
- Balance creative excellence, technical requirements, team sustainability, and production goals to deliver high-quality game experiences.
- Foster strong relationships across departments, breaking down silos and promoting collaboration to achieve studio-wide objectives.
- Drive a culture of continuous feedback, accountability, and growth.
Requirements:
- A strong “game feel” for competitive multiplayer games.
- A minimum of 8 years of programming experience in the video game industry with experience in a senior technical leadership role (Technical Director, CTO, Lead Programmer, Technical Lead, Technical Architect, or equivalent).
- At least 1 shipped title in a leadership capacity.
- Deep experience architecting and delivering complex systems for PC and console games.
- Demonstrated ability to make high-impact technical decisions and guide teams through complex technical challenges.
- Strong leadership, communication, and stakeholder management skills.
- Professional experience with Unreal Engine ( UE4 / UE5 ).
- Expert-level proficiency in C++.
- Expertise in at least one of the following areas; online/backend, system architecture, performance optimization, large-scale system design, and/or addressing technical debt.
- Experience building and mentoring high-performing engineering teams.
Benefits:
- 6.5 weeks paid vacation.
- Eligible for Employee Stock Options Plan.
- Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
- Healthcare & benefits plan, for you and your family.
- 100% parental leave top-up for 16 weeks, for Canadian employees.



















