Environment Concept Artist
Posted 97ds ago
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Job Description
Environment Concept Artist defining visual identity and creating high-quality concepts for Last Epoch universe at Eleventh Hour Games. Collaborating closely with Art, Design, and Production teams.
Responsibilities:
- Create environment concept art that defines locations, biomes, architecture, landmarks, and points of interest
- Establish mood, lighting, color palettes, and material language to support world-building and narrative tone
- Produce a range of deliverables, including keyframes, paint-overs, mood boards, color scripts, and production-ready callouts
- Collaborate with Art Direction to explore visual directions and iterate based on feedback
- Partner with Environment Artists to ensure concepts are clear, practical, and translatable into in-game assets
- Work closely with Design to align environments with gameplay needs, readability, and player flow
- Support live development by creating concepts for new content, expansions, and seasonal updates
- Maintain visual consistency across environments while introducing fresh ideas and variation
- Contribute to and help refine environment art documentation and style guides
- Participate in reviews and critiques, offering constructive feedback to peers
Requirements:
- 2+ years of professional experience as an Environment Concept Artist in games, film, or related industries
- Understanding of environment design, composition, perspective, lighting, and color theory
- Ability to create clear, production-focused concepts that support downstream art teams
- Experience collaborating with art directors, environment artists, and designers in a production setting
- Proficiency with industry-standard tools (Photoshop, Procreate, Blender, or similar)
- Ability to work iteratively, incorporate feedback, and meet deadlines in a fast-moving environment
- Strong visual storytelling skills and a passion for world-building
- Comfortable working in a fully remote, globally distributed team
- Experience working on ARPGs, dark fantasy settings, or stylized realism (Pluses)
- Familiarity with live-service development and ongoing content production (Pluses)
- Knowledge of Unreal Engine or Unity pipelines and how concept art supports them (Pluses)












