Game Level Designer – New Games

Posted 8hrs ago

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Job Description

Game Level Designer creating engaging levels and player journeys for CrazyLabs’ hybrid-casual mobile games. Balancing progression, difficulty, and performance through playtests, data, Unity, and AI tools.

Responsibilities:

  • Design, build, implement, test, and iterate engaging levels for new hybrid-casual mobile games
  • Define level structure, sequencing, pacing, difficulty curves, and progression to create compelling player journeys
  • Create levels that introduce mechanics clearly and gradually develop them into deeper and more challenging experiences
  • Balance challenge, variety, accessibility, and satisfaction across the player journey
  • Work directly with internal level editors, Unity, spreadsheets, and other design tools to create and maintain game content
  • Analyze level performance using KPIs such as completion rates, fail rates, retries, churn points, session behavior, and player progression
  • Identify problematic levels and use data, playtests, and player behavior to improve them
  • Collaborate closely with Game Designers, Product Owners, developers, artists, and Data Analysts throughout prototype development and testing
  • Contribute ideas for new mechanics, obstacles, level elements, boosters, challenges, and gameplay variations
  • Help establish scalable level-design principles, difficulty frameworks, and content pipelines for new games
  • Research competing games and market trends to understand successful level-design patterns and identify new opportunities
  • Create and maintain clear level-design documentation, layouts, balancing sheets, and progression plans
  • Use AI tools to support level ideation, variation generation, balancing, testing, and analysis

Requirements:

  • 3+ years experience in game design or level design, preferably for mobile casual, hybrid-casual, puzzle, or F2P games
  • Strong hands-on level-design experience and the ability to create engaging levels at scale
  • Strong understanding of level-design fundamentals, including pacing, difficulty progression, onboarding, mechanic introduction, challenge, variety, and player progression
  • Experience balancing and tuning levels based on playtests, player behavior, and performance data
  • Ability to understand level KPIs and translate data into concrete design improvements
  • Strong analytical skills and attention to detail
  • Strong player empathy and an understanding of how different player segments experience difficulty and progression
  • Ability to work efficiently with level editors, spreadsheets, game engines, or similar content-creation tools
  • Excellent written and verbal communication skills in English
  • Strong knowledge of casual and hybrid-casual mobile games and current market trends
  • Curiosity and willingness to experiment with AI tools and emerging technologies as part of the level-design process
  • Advantage: 3+ years of experience specifically designing levels for casual, hybrid-casual, or puzzle games
  • Advantage: Experience designing levels for successful mobile F2P titles
  • Advantage: Experience building level progression for games from prototype or soft launch onward
  • Advantage: Experience with puzzle mechanics and large-scale level pipelines
  • Advantage: Proficiency in Unity 3D
  • Advantage: Experience creating or working with custom level editors
  • Advantage: Experience using analytics to optimize difficulty curves and level performance
  • Advantage: Experience using AI tools for level generation, balancing, testing, or analysis

Benefits:

  • Annual team trip
  • Global holiday celebrations and presents
  • Birthday presents
  • Job anniversary presents
  • Flexible remote work position
  • Support from an experienced People team for onboarding, integration, and employee journey
  • AI training, teaching, and support from a dedicated AI Lead team