Principal Technical Sound Designer

Posted 20mins ago

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Job Description

Principal Technical Sound Designer building Wwise and Unreal audio systems for Mob Entertainment’s Poppy Playtime game studio. Architecting scalable systems, optimizing performance, and supporting multiplayer dialogue and sound design.

Responsibilities:

  • Architect and build modular, scalable, and portable audio systems using C++, Blueprints, Wwise, and Unreal Engine
  • Work across multiple AA/AAA game projects simultaneously
  • Develop deep integrations using the Wwise Unreal Engine API
  • Design and maintain dynamic mixing and spatial audio systems in Wwise for gameplay, dialogue, environments, cinematics, and changing player context
  • Develop advanced audio functionality using Unreal Engine MetaSounds
  • Profile and optimize audio for CPU, memory, runtime performance, and platform constraints
  • Architect and refine scalable dialogue systems
  • Build Unreal Editor modules, utilities, and tools to improve audio implementation workflows
  • Create technical documentation and how-to guides for sound designers and junior technical sound designers
  • Contribute hands-on sound design when needed
  • Deliver production-ready results under short deadlines and high-pressure development conditions

Requirements:

  • Multiple shipped AA or AAA titles, with professional experience mixing shipped game projects
  • Experience supporting multiple AA/AAA projects concurrently
  • Deep expertise with Wwise, its Unreal Engine integration/API, dynamic mixing, and Wwise Spatial Audio
  • Extensive professional experience with Unreal Engine, C++, Blueprints, and MetaSounds
  • Proven experience architecting and building core game-audio systems from scratch
  • Proven expertise optimizing game audio for CPU and memory performance
  • Proven experience developing audio systems for networked multiplayer games, including replicated audio state/events, latency and synchronization, and multiplayer voice chat
  • Multiple proven examples of building and refining dialogue systems from the ground up
  • Deep experience developing Unreal Editor modules, utilities, and workflow tools
  • Strong technical documentation and knowledge-transfer skills
  • Professional sound design experience and a strong understanding of how technical systems support creative audio goals
  • Experience in horror games or horror-focused interactive audio is strongly valued; familiarity with and enthusiasm for the genre and understanding of audio systems supporting tension, atmosphere, player uncertainty, pacing, and dynamic scares
  • Demonstrated ability to make strong technical and creative decisions under significant time, performance, or production constraints

Benefits:

  • profit sharing
  • medical, dental, and vision insurance
  • 401(k) matching
  • FSA/HSA
  • paid time off
  • sick time
  • holidays
  • parental leave