Level Designer – 6 Month FTC/Freelance Contract
Posted 12hrs ago
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Job Description
Level Designer creating combat encounters and in-engine blockouts for Electric Square’s AAA game projects. Remote role for candidates within two hours of GMT.
Responsibilities:
- Strive to achieve the level design goals for the game
- Create clear and concise level design documentation
- Pitch level ideas and improvements clearly and digestibly
- Plan and implement metric-conforming level blockouts in-engine
- Collaborate with other disciplines to integrate features, assets, and visual language into levels
- Maintain and balance level flow and readability
- Solve problems with other departments
- Communicate to align, playtest, iterate, and improve levels
- Reflect on and act on feedback
Requirements:
- 3+ years of professional experience as a designer working on levels
- Worked on at least one AAA FPS title
- Expertise in level design concepts and level layouts
- Experience of combat and encounter design
- Strong proficiency in design tools used in UE5 or equivalent proprietary game engine
- Experience in the level blockout phase, understanding feature requirements, and building spaces that support mechanics
- Knowledge of Miro, Jira and Confluence
- Excellent bug diagnosis and debugging skills
- Confident 3D level blockout and prototyping skills
- Strong collaborative and interpersonal skills
- Excellent verbal and written communication skills
- Comfortable with asking for and providing feedback
- Able to manage time and workload effectively
- Self-motivated and takes initiative
- Applicants need to be within 2 hours of the GMT time zone
- Desirable: Experience of melee and ranged combat
- Desirable: Experience with cinematic set-pieces
Benefits:
- Equal opportunity workplace
- Remote working pattern
- Award-winning working environment


















