Level Designer – 6 Month FTC/Freelance Contract

Posted 12hrs ago

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Job Description

Level Designer creating combat encounters and in-engine blockouts for Electric Square’s AAA game projects. Remote role for candidates within two hours of GMT.

Responsibilities:

  • Strive to achieve the level design goals for the game
  • Create clear and concise level design documentation
  • Pitch level ideas and improvements clearly and digestibly
  • Plan and implement metric-conforming level blockouts in-engine
  • Collaborate with other disciplines to integrate features, assets, and visual language into levels
  • Maintain and balance level flow and readability
  • Solve problems with other departments
  • Communicate to align, playtest, iterate, and improve levels
  • Reflect on and act on feedback

Requirements:

  • 3+ years of professional experience as a designer working on levels
  • Worked on at least one AAA FPS title
  • Expertise in level design concepts and level layouts
  • Experience of combat and encounter design
  • Strong proficiency in design tools used in UE5 or equivalent proprietary game engine
  • Experience in the level blockout phase, understanding feature requirements, and building spaces that support mechanics
  • Knowledge of Miro, Jira and Confluence
  • Excellent bug diagnosis and debugging skills
  • Confident 3D level blockout and prototyping skills
  • Strong collaborative and interpersonal skills
  • Excellent verbal and written communication skills
  • Comfortable with asking for and providing feedback
  • Able to manage time and workload effectively
  • Self-motivated and takes initiative
  • Applicants need to be within 2 hours of the GMT time zone
  • Desirable: Experience of melee and ranged combat
  • Desirable: Experience with cinematic set-pieces

Benefits:

  • Equal opportunity workplace
  • Remote working pattern
  • Award-winning working environment