Remote Jobs at Cloud Chamber
Find your next remote opportunity · 8 Open Positions

Lead Level Artist
Lead level artist creating immersive, stylized game worlds for Cloud Chamber, the studio behind BioShock. Managing artists, architectural systems, and cross-disciplinary AAA development.

Lead Level Artist
Lead Level Artist leading environmental art and world-building for Cloud Chamber's BioShock games. Managing artists, modular architecture, and cross-disciplinary AAA game development.

Lead Lighting Artist
Lead Lighting Artist shaping BioShock’s real-time lighting, rendering, and cinematics at Cloud Chamber. Leading artists and optimizing Unreal Engine 5 lighting pipelines for a AAA game.

Lead Lighting Artist
Lead Lighting Artist shaping dynamic lighting for Cloud Chamber's BioShock AAA game development. Leading artists, pipelines, and real-time cinematic visuals.

Senior Graphics Engineer
Senior Graphics Engineer advancing Unreal Engine 5 rendering, shaders, and performance for Cloud Chamber’s BioShock games. Building graphics tools and mentoring engineers across multidisciplinary development teams.

Senior Graphics Programmer
Senior Graphics Programmer advancing Unreal Engine 5 rendering for Cloud Chamber’s BioShock games. Building shaders, graphics systems, tools, and performance optimizations.

Senior Technical Animator
Senior Technical Animator building advanced Unreal Engine 5 animation systems for Cloud Chamber’s BioShock games. Optimizing runtime character performance and animation workflows for immersive AAA gameplay.

Senior Technical Animator
Senior Technical Animator building Unreal Engine 5 animation systems and runtime character performance. Supporting Cloud Chamber’s immersive BioShock game development with scalable animation workflows.
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