Lead Level Artist
Posted 1hrs ago
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Job Description
Lead Level Artist leading environmental art and world-building for Cloud Chamber's BioShock games. Managing artists, modular architecture, and cross-disciplinary AAA game development.
Responsibilities:
- Lead a team responsible for creating stylized, high-quality level art and immersive world-building
- Partner with other Art Leads to manage, mentor, and inspire World Builders and Level Artists
- Collaborate with the Art Director, Associate Art Director, and other Leads to ensure artistic consistency across the project
- Collaborate with Design and Narrative Leads to create immersive and believable environments
- Design and improve modular architecture systems for levels
- Provide objective, empathetic feedback and establish realistic development schedules
- Manage day-to-day activities of the World Art Team
- Mentor and manage artists' career growth and development
- Create and manage asset lists with internal and external partner teams
- Coordinate workflow, support interdisciplinary communication, and facilitate efficient game-world development
- Collaborate across design, art, engineering, animation, and audio teams to deliver a world-class AAA experience
- Stay current on technological advancements and identify solutions to developmental obstacles
Requirements:
- 7 or more years of experience in internal game development with an emphasis on environmental art or level architecture
- At least 2 shipped titles; UE5/UE4 preferred, with one shipped title in a leadership capacity; AAA titles preferred
- Prior experience leading other artists and managing their career growth, goal-setting, and overall job performance
- Ability to communicate and collaborate across multiple disciplines and locations clearly and effectively
- Knowledge of current industry standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop, etc.
- Recent use of industry standard game editors, with UE5 preferred
- Experience with industry-standard asset management tools
- Ability to support, inspire, and elevate team capabilities
- Knowledge of classic drawing and/or painting techniques, with ability to sketch ideas on paper
- Solid awareness and sense of spatial composition and proportions
- Understanding of basic architecture
- Comfortable working in an iterative design environment
- Strong and empathetic leadership with proven mentoring skills and a track record of supporting high functioning teams
- Excellent written and verbal communication skills
- Experience working in cross-disciplinary teams
- Persistent and self-motivated with a proactive mindset
- Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities
- Ability to build trust-based relationships and navigate organizational complexity with tact and emotional intelligence
- Openness to feedback and direction, desire to learn new skills, and ability to produce quick, quality revisions
- Strong ownership of tasks, attention to detail, and organization
- Dedication to upholding Cloud Chamber's core values
Benefits:
- Bonus and/or equity awards
- Eligibility to participate in the 401(K) plan
- Employee Stock Purchase Program
- Medical, dental, vision, and basic life insurance coverage
- 14 paid holidays per calendar year
- Paid vacation time per calendar year (15 to 25 days) or eligibility to participate in the Company's discretionary time off program
- Up to 10 paid sick days per calendar year
- Paid parental and compassionate leave
- Wellbeing programs for mental health and other wellness support
- Family planning support through Maven
- Commuter benefits
- Reimbursements for fitness-related expenses
- Reasonable accommodation for qualified individuals with disabilities












