3D Game Artist, Modeller

Posted 52ds ago

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Job Description

3D Game Artist creating high-quality character and environment models for real-time game engines in Accra. Collaborating with game developers to optimise assets for Unity and Unreal Engine.

Responsibilities:

  • Create high-quality 3D character and environment models optimised for real-time game engines.
  • Develop game-ready assets that meet technical and artistic requirements for Unity and/or Unreal Engine.
  • Use Redshift as the primary renderer (or closely related equivalents) to produce visually accurate assets.
  • Collaborate with game developers, designers, and technical artists to ensure assets integrate seamlessly into the game pipeline.
  • Optimise meshes, textures, and materials to meet performance and memory requirements.
  • Maintain consistency with art direction and technical standards throughout the production lifecycle.
  • Iterate on assets based on feedback to ensure quality, performance, and usability in-game.

Requirements:

  • Bachelor’s degree in Game Design, 3D Art, Computer Graphics, Animation, or a related field.
  • 3–5 years of professional experience in 3D modelling for games, including character and environment assets.
  • Strong proficiency with Maya + Redshift (or closely related tools).
  • Hands-on experience with Unity and/or Unreal Engine.
  • Solid understanding of game development pipelines, asset optimisation, and real-time rendering.
  • Proven ability to produce game-ready assets suitable for real-time engines.
  • Strong attention to detail, visual quality, and technical constraints.
  • A clear, accessible portfolio (ArtStation, personal website, or PDF).
  • Demonstrated examples of game-ready assets (not just static renders).