Technical Artist III – UI/UX
Posted 4ds ago
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Job Description
Technical Artist III creating high-quality medical visualizations and interactive software solutions for AR/VR products. Collaborating with cross-functional teams in a remote environment to deliver innovative technology solutions.
Responsibilities:
- Assists in the development of high-end and innovative realtime software for medical visualizations including surgical techniques, advertisements, medical education, AR/VR products etc.
- Create high-quality, realistic, optimized, realtime visualizations and collaborate in a cross-functional team environment
- Continuously learns and implements new and experimental features, technical art tools, and solutions for emerging visual and XR technologies.
- Develop technical art solution for interactive, visual applications using established industry practices and technology.
- Assists in development of 3D models, animations, animation rigs, UI Design and textures using computer graphics software.
- Including incorporating models, animations, VFX, graphics, audio, video clips and other graphic assets into realtime applications
- Develops art solutions for creating highly realistic renderings for VR/AR, Web and Desktop 3D applications using cutting edge technologies.
- Develops artist tools and scripts in 3D software like Maya and engines like Unreal and Unity.
- Collaborate with other artists and developers to expand the 3D product library for real-time applications.
- Collaborates with developers to make realtime visualizations that are easy to programmatically manipulate and use by multidisciplinary teams.
- Maintain proper documentation of processes, workflows, and configurations.
- Report progress and status of assigned tasks on a timely basis.
- Works productively and harmoniously with medical education, developers, 3D animators, modelers and artists in a team driven environment.
Requirements:
- 5 years of professional experience
- Experience creating, integrating, or optimizing models, assets, graphics, lighting, materials, animations, animation rigs, skinning and VFX with Realtime engines like Unity and Unreal
- Understanding of automation and preparation of Engineering models from cad software like Solidworks for use in realtime graphic applications
- Experience with distributed version control systems such as Git or PlasticSCM
- Understanding of the process of tracking artistic solution development using project management tools like Jira, Trello or Cloud CMS
- Knowledge of company practices, standards, and collaboration in a team with diverse skillsets
- Advanced knowledge of Realtime applications, and Engines
- General knowledge of the 3D Realtime Art Pipeline. Including new AI art tools and traditional 3D art tools like Maya, 3DS Max , Zbrush, Houdini, Adobe Substance 3D Suite and Photoshop
- Proficiency in scripting, automation and two or more of the following: art tool development, material nodes, rigging/skinning, VFX nodes, UI Design, creating and modifying shaders
- Advanced knowledge of cutting edge realtime graphics technologies like virtual geometry, dynamic lighting, global illumination systems, ray tracing, particle systems, super sampling or custom shaders
- Experience with one or more of the following: VR/AR specific rendering features, Virtual Production, profiling and optimizing graphics
- Intermediate knowledge of the automation of art tasks, development of art pipelines, art workflow improvements, and art reusability using scripting in realtime engines or 3D software tools
- Advanced knowledge of documentation practices.
Benefits:
- Medical, Dental and Vision Insurance
- Company-Provided Life Insurance
- Voluntary Life Insurance
- Flexible Spending Account (FSA)
- Supplemental Insurance Plans (Accident, Cancer, Hospital, Critical Illness)
- Matching 401(k) Retirement Plan
- Annual Bonus
- Wellness Incentive Program
- Free Onsite Medical Clinics
- Free Onsite Lunch
- Tuition Reimbursement Program
- Trip of a Lifetime
- Paid Parental Leave
- Paid Time Off
- Volunteer PTO
- Employee Assistance Provider (EAP)















