Lead VFX Artist

Posted 63ds ago

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Job Description

Lead VFX Artist at Stormind Games creating high-quality real-time visual effects for video games. Mentor the VFX team and drive the artistic and technical vision across projects.

Responsibilities:

  • Define and maintain the artistic and technical vision for visual effects across projects.
  • Lead, mentor, and support the VFX team, fostering professional growth and high-quality output.
  • Create and implement high-quality real-time visual effects (explosions, fire, smoke, magic, particles, environmental interactions).
  • Collaborate closely with the Art Director to ensure VFX align with the overall art direction.
  • Work with Game Designers and Technical Artists to integrate VFX seamlessly into gameplay systems.
  • Oversee VFX pipelines, workflows, and best practices, ensuring consistency and efficiency.
  • Ensure all visual effects are optimized for performance across target platforms.
  • Review, iterate, and provide constructive feedback on team-created VFX.
  • Prototype new ideas and techniques, evaluating feasibility and visual impact.
  • Collaborate with QA to identify and resolve visual or performance-related issues.

Requirements:

  • Minimum 5 years of experience as a VFX Artist in video game development.
  • Previous experience in a Lead or Senior VFX role.
  • Strong expertise in real-time VFX creation using modern game engines (e.g. Unreal Engine, Unity).
  • Solid understanding of shaders, particles, materials, and real-time rendering pipelines.
  • Strong proficiency with Houdini for procedural VFX, simulations, and real-time asset creation, including integration into game engines.
  • Proven experience optimizing VFX for performance on multiple platforms.
  • Ability to guide artistic direction while maintaining technical feasibility.
  • Experience collaborating with multidisciplinary teams in a production environment.
  • Strong communication and leadership skills.
  • Fluency in English, both written and spoken.
  • Preferred Qualifications
  • Experience working on shipped AAA or AA titles.
  • Familiarity with console development and platform-specific constraints.
  • Experience defining and maintaining VFX pipelines and team standards.
  • Knowledge of scripting or technical art workflows.