Principal Backend Engineer
Posted 101ds ago
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Job Description
Principal Backend Engineer at The Multiplayer Group designing backend solutions for multiplayer gaming. Collaborating with teams to architect and mentor while driving game development projects.
Responsibilities:
- Individual contribution: architect systems, write code, deployments, etc.
- Act as the engineering contact point between MPG and the client, working alongside the Project Manager and Engineering Leadership
- Translate client requirements into tasks for yourself and team members
- Make the right trade-offs to design systems based on performance, time, and budget
- Mentor and delegate pieces of work to other team members to help develop them as engineers
- Create estimated cost spreadsheets for online services based on projected concurrent users
- Enforce engineering best practices across teams: modular design, code quality, testing
- Work with the Lead and Production to communicate risks, benefits, and future roadmaps
- Active mentorship of the engineering team towards professional accreditation (e.g., AWS Certification) and technical leadership.
Requirements:
- Experience in game development and having shipped multiple live games (or similar products) with a high concurrent user count
- Proven experience architecting distributed applications with a high concurrent user base (hundreds of thousands), ideally proven with a released title or robust load tests
- Production experience with at least one of Java, Golang, C#, C++, Kotlin; experience with Python, Node.js and React is desirable
- Strong database experience, with the ability to work effectively with both SQL and NoSQL databases
- Proven experience with cloud platforms: Amazon Web Services, Google Cloud and Microsoft Azure; having an AWS Certification (Professional level) would be advantageous
- Proven experience building backend infrastructure using infrastructure as code tools, e.g. Terraform
- Proven experience using Kubernetes and Docker to build products at scale
- Ability to independently architect and design online services based on a specification
- Ability to navigate changes calmly and manage multiple pieces of potentially confidential information
- Excellent time management and ability to work independently
- Strong communicator with the ability to discuss technical strategy with non-technical stakeholders and adapt to client needs
- Experience building CI/CD pipelines from scratch or improving existing client solutions
- Awareness of security/cheating implications of technology choices
- Demonstrated mastery in at least one relevant area of backend technology, e.g. DevOps, Microservices, Cloud Architecture
- Understanding of how a backend service integrates with the game - experience with Unreal or Unity would be useful but not required
- An understanding of how to use LLMs to process and query structured and unstructured data.
Benefits:
- Flexible working: Remote-friendly long before it was the norm, with core hours that support both great work and real life.
- Support & wellbeing: Mental health first-aiders, therapy and coaching via Myndup, plus private medical insurance to help you stay healthy and supported.
- Pension & life cover: A strong pension plan and life insurance to support your future and protect your family.
- Time for you: Minimum 25 days’ holiday, a paid winter break, and 3 volunteering days each year to give back to causes you care about.
- Parental leave: Family-first policies that support parents and caregivers with flexibility and balance.
- Levelling up: Annual L&D budget, expert talks, game jams, and mentoring opportunities to help you grow your skills and career.


















