Software Engineer, AI Web Game
Posted 54ds ago
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Job Description
Software Engineer creating AI web games for generative entertainment universes. Turning prototypes into polished games while collaborating with multiple teams and systems.
Responsibilities:
- Take validated prototypes from concept stage to production-ready games, refactoring exploratory code into maintainable, performant systems.
- Build and maintain shared game infrastructure — progression systems, save/load, analytics integration, platform APIs — that accelerates development across all titles.
- Adapt core systems to the unique requirements of each new game, balancing reusability with the flexibility to support diverse gameplay experiences.
- Collaborate with the Creative Engineer to establish clear technical handoff processes, ensuring promising prototypes have a smooth path to production.
- Leverage AI-assisted development tools to accelerate implementation while maintaining code quality and architectural coherence.
- Integrate with distribution platforms, ad networks, and third-party services to maximize reach and revenue across our portfolio.
- Identify opportunities to extract reusable components from production games back into shared libraries, continuously improving our development velocity.
- Contribute to technical decision-making around architecture, tooling, and process as we scale our game portfolio.
Requirements:
- 3+ years of experience building and shipping web-based games or interactive experiences, with strong proficiency in TypeScript/JavaScript.
- Hands-on experience with modern web game frameworks (Pixi.js, Phaser, Three.js) and a deep understanding of browser performance optimization.
- Fluency with AI-assisted development workflows — you use tools like Claude, Copilot, or similar to accelerate your work and are excited about where this is heading.
- A track record of building systems that scale across multiple products or projects, with an eye for the right level of abstraction.
- Experience integrating with platform APIs, analytics services, ad networks, or other third-party systems in a production context.
- Strong fundamentals in software architecture, with the judgment to know when to build for reuse and when to ship fast.
- Comfort working across the stack — you can debug a gameplay feel issue as readily as a backend integration problem.
- Excellent collaboration skills, with experience working closely with designers, artists, and product stakeholders.
- A pragmatic, ownership-oriented mindset — you care about shipping great games, not just writing elegant code.
















