3D Generalist – Model, Texture, Shade Hardsurface

Posted 73ds ago

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Job Description

3D Generalist role focused on photorealistic modeling, texturing, and shading at Zoic Studios. Future openings in Vancouver seeking experienced candidates with a strong creative focus.

Responsibilities:

  • Create high resolution digital assets including textures, from various references, including photographic, that meet all production requirements.
  • Work closely with team members and produce assets as required within our VFX pipeline.
  • Implement best practices and anticipate potential issues.
  • Work with team members to address notes.
  • Work to ensure internal and external deadlines and deliveries are met with budgeted hours.
  • Share knowledge and techniques with team members to improve overall team skills and asset quality.
  • Apply secondary skill sets in other areas when waiting for alternate assignments.

Requirements:

  • 3 – 5+ years’ experience in high resolution modeling, texturing and shading
  • Experience with photo-real asset building, texturing and shading
  • Specializing in model/texture/shade hard surface, but organic skills a plus
  • Proficiency in Maya
  • Experience with MARI and Substance Painter
  • Experience with Procedural Modeling skills with Houdini
  • Zbrush and Mudbox a plus
  • Knowledge of Karma
  • Working knowledge of Shotgun, a plus
  • Pro-active team member who demonstrates a strong sense of creativity and respect for aesthetics
  • Excellent English communication skills, both written and verbal
  • Strong attention to detail and follow through
  • Positive attitude, hard worker

Benefits:

  • Work from home position
  • Option of working within the studio
  • Flexible schedule for deliveries
  • Artist owned and operated VFX studio
  • Respect for work/life balance