Character Artist
Posted 16ds ago
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Job Description
Junior Character Artist collaborating with a team to create high-quality game-ready characters for top titles at Liquid Development.
Responsibilities:
- Build, establish and improve the existing structure for a high-end 3D animation team
- Animating a variety of characters, creatures, props, and vehicles
- Developing and maintain pipeline tools in Unreal Engine, Maya, 3DS Max and Motion Builder
- Working closely with the Animation Director and Project Manager
Requirements:
- A strong portfolio/demo reel with recent work showcasing a range of stylistically different pieces (Realistic, exaggerated, etc) as a character artist for video games (**must submit to be considered**)
- Preferred experience with Zbrush, Maya, 3DS Max, Marmoset Toolbag and Adobe Substance Painter
- Must have some experience working in a team environment on a game project.
- Possess a strong grasp of proportions, visual design, and color theory.
- Proficiency in 3D modeling, sculpting, and texturing software.
- Technical proficiency in game art workflows such as topology, UVs, and optimized meshes.
- Self-Driven, but comfortable in a team environment.
- Familiarity with game production pipelines.
Benefits:
- Work alongside dynamic individuals in the gaming industry
- Work within a company with upward career growth opportunities
- Work Fully Remote
- Full Time Employment Benefits for applicants located in US only include:
- Medical, Dental, Vision benefits
- Voluntary Long-term / Short-term Disability
- 401K w/ company match

















