Character Artist

Posted 16ds ago

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Job Description

Junior Character Artist collaborating with a team to create high-quality game-ready characters for top titles at Liquid Development.

Responsibilities:

  • Build, establish and improve the existing structure for a high-end 3D animation team
  • Animating a variety of characters, creatures, props, and vehicles
  • Developing and maintain pipeline tools in Unreal Engine, Maya, 3DS Max and Motion Builder
  • Working closely with the Animation Director and Project Manager

Requirements:

  • A strong portfolio/demo reel with recent work showcasing a range of stylistically different pieces (Realistic, exaggerated, etc) as a character artist for video games (**must submit to be considered**)
  • Preferred experience with Zbrush, Maya, 3DS Max, Marmoset Toolbag and Adobe Substance Painter
  • Must have some experience working in a team environment on a game project.
  • Possess a strong grasp of proportions, visual design, and color theory.
  • Proficiency in 3D modeling, sculpting, and texturing software.
  • Technical proficiency in game art workflows such as topology, UVs, and optimized meshes.
  • Self-Driven, but comfortable in a team environment.
  • Familiarity with game production pipelines.

Benefits:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
  • Medical, Dental, Vision benefits
  • Voluntary Long-term / Short-term Disability
  • 401K w/ company match