Mid-Level Sound Designer
Posted 5mins ago
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Job Description
Mid-Level Sound Designer creating and integrating sound for Bladework Games’ Marked For Mayhem. Building Unreal Engine audio with MetaSounds across a remote game development team.
Responsibilities:
- Create and implement high-quality sound effects alongside the team and Audio Director
- Take creative feedback and revise work to match the creative direction
- Use Unreal audio systems, including MetaSounds, to implement and help create the overall sound of the game
- Collaborate with designers, animators, VFX artists, and engineers on audio implementation and systems
- Iterate on feedback from meetings, the Audio Director, playtests, and QA
- Track and fix audio bugs through to ship
- Contribute ideas to the sonic identity and audio direction of the project
Requirements:
- 5+ years of professional game sound design experience
- At least one shipped title (AA or AAA quality), with a portfolio or demo reel showing your work on it
- Unreal Engine experience, including audio implementation (sound cues, MetaSounds, and Blueprints)
- Own professional audio equipment and SFX library for sound design, set up for remote work
- Strong knowledge of a DAW such as Reaper, Pro Tools, or Nuendo, plus audio editing and processing tools
- Solid grasp of sound design fundamentals
- Clear communication and ability to work independently and with a remote cross-discipline team
Benefits:
- Option to move to full-time considered down the line
- Own professional audio equipment and SFX library for sound design, set up for remote work




















