Mid-Level Sound Designer

Posted 5mins ago

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Job Description

Mid-Level Sound Designer creating and integrating sound for Bladework Games’ Marked For Mayhem. Building Unreal Engine audio with MetaSounds across a remote game development team.

Responsibilities:

  • Create and implement high-quality sound effects alongside the team and Audio Director
  • Take creative feedback and revise work to match the creative direction
  • Use Unreal audio systems, including MetaSounds, to implement and help create the overall sound of the game
  • Collaborate with designers, animators, VFX artists, and engineers on audio implementation and systems
  • Iterate on feedback from meetings, the Audio Director, playtests, and QA
  • Track and fix audio bugs through to ship
  • Contribute ideas to the sonic identity and audio direction of the project

Requirements:

  • 5+ years of professional game sound design experience
  • At least one shipped title (AA or AAA quality), with a portfolio or demo reel showing your work on it
  • Unreal Engine experience, including audio implementation (sound cues, MetaSounds, and Blueprints)
  • Own professional audio equipment and SFX library for sound design, set up for remote work
  • Strong knowledge of a DAW such as Reaper, Pro Tools, or Nuendo, plus audio editing and processing tools
  • Solid grasp of sound design fundamentals
  • Clear communication and ability to work independently and with a remote cross-discipline team

Benefits:

  • Option to move to full-time considered down the line
  • Own professional audio equipment and SFX library for sound design, set up for remote work