Senior System Designer – Mob Control
Posted 5hrs ago
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Job Description
Senior Game Designer owning features, systems, and monetization for Voodoo’s Mob Control. Shaping strategy and live-game improvements for a globally successful mobile publisher.
Responsibilities:
- Own the design and execution of new features and game improvements of all sizes for Mob Control.
- Collaborate with a Product Director in shaping the strategy and roadmap for the unit.
- Create new core loops and meta systems to drive engagement, social dynamics, and monetization.
- Develop designs, user flows, and economy models, and propose A/B test ideas.
- Partner with product managers, engineers, and artists to bring features from concept to live release, aligning gameplay, UX, and visuals.
- Analyze KPIs and player behavior to inform design choices and identify opportunities to boost retention, engagement, and IAP monetization.
- Participate in defining the overall game vision, strategic direction, and long-term roadmap alongside product directors and studio leadership.
- Help shape priorities and ensure design decisions align with studio goals.
Requirements:
- 5+ years of experience in mobile midcore games (strategy, 4X, or similar); 10+ years is a strong plus.
- Proven track record in gameplay design, balancing, and meta feature design.
- Strong communication skills, with a focus in creating clear, simple design documentation.
- Ability to absorb and apply feedback from multiple sources with flexibility and no ego.
- Skilled at simplifying and communicating complex systems.
- Comfortable analyzing KPIs and player behavior to guide design decisions.
- Passion for mobile midcore games and deep knowledge of market dynamics.
- AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work.
- Fluency in English.
- European time zone within +/- 3 hours of CET.
Benefits:
- Best-in-class compensation
- Other benefits according to the country you reside




















