Senior Environment Artist
Posted 4ds ago
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Job Description
Senior Environment Artist creating highly detailed environment assets for FPS game at VOID Interactive. Collaborating cross-functionally to deliver immersive gaming experiences in a remote-first environment.
Responsibilities:
- Create high-quality 3D environment assets, including modular architectural kits and set dressing props
- Take ownership of levels from block out through to final polish, including lighting, composition, and set dressing
- Ensure all assets meet performance and technical budgets (draw calls, memory, LODs) while maintaining visual fidelity
- Collaborate closely with Art Directors, Technical Artists, and Level Designers to align on visual, gameplay, and narrative goals
- Work within established pipelines and contribute to improving workflows and asset creation processes
- Maintain a high standard of quality, consistency, and attention to detail across environments
Requirements:
- 4–6+ years of experience as an Environment Artist (or equivalent experience demonstrated through portfolio)
- 2 + of those years being at a senior level
- Strong portfolio showcasing high-quality environment art, including modular workflows and level composition
- High proficiency in industry-standard tools (e.g. Unreal Engine, Maya/Max/Blender, Substance Painter/Designer)
- Experience creating game-ready assets with a strong understanding of current practices (modelling for nanite, texel density, performance budgets)
- Strong understanding of lighting, composition, and environmental storytelling
- Ability to take ownership of work from concept/ blockout through to final in-engine implementation
- Experience working collaboratively in a cross-functional game development team
- Strong attention to detail and a passion for creating immersive realistic urban environments
- Ability to work autonomously in a remote-first, fast-paced environment.



















