Character Artist
Posted 9hrs ago
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Job Description
Character Artist modeling and texturing stylized-realistic characters for Piranha Games’ action games. Creating anatomy-focused assets for Unreal Engine 5 alongside multidisciplinary art teams.
Responsibilities:
- Model characters under the guidance of the Art Director and Lead Character Artist, with a focus on anatomy and consistent quality and style
- Implement the artistic vision for characters based on designs, concepts, and descriptions
- Collaborate with the Art Director and Lead Character Artist to develop an efficient character-production pipeline within engine limitations
- Design, model, and texture high-quality 3D characters, focusing on anatomy, proportions, scale, and skeletal templates
- Create character models conveying personality through morphology, silhouette, and facial expressions
- Collaborate with concept artists, animators, game designers, and VFX artists to meet or exceed the visual target
- Assist with character-development processes aligned with creative direction, technical constraints, and production deadlines
- Participate in technical and aesthetic problem-solving discussions
- Improve workflow efficiency and provide documented feedback for in-house tools
- Track industry best practices and trends, integrate them into the project, and share knowledge with inter-project colleagues
- Mentor and train junior artists
- Perform other ad-hoc responsibilities as requested
Requirements:
- 4-7+ years’ experience working on AAA console and/or PC titles with at least 2 shipped games as a Character Artist
- Post-secondary education in Computer Graphics, Fine Arts, Game Art & Design or equivalent education, and/or experience
- Must be able to create stylized realism and to be displayed in your portfolio
- Exceptional understanding of human and animal anatomy, including form, structure, silhouette and organic movement
- Solid knowledge of character modeling, texturing, and lighting for game development
- Comprehensive knowledge of a major 3D package such as 3ds Max or Maya, Photoshop, ZBrush, Substance Painter, Marmoset Toolbag, and Marvelous Designer
- Demonstrated experience designing and developing fantasy characters and creatures
- Strong ability to create and manipulate texture maps and understanding of UV space
- Ability to create characters with finished, rough, or no concept art while fitting the project style
- Expertise incorporating characters in Unreal Engine 5
- Advanced material shader systems experience for characters
- Experience with groom strands and hair cards for in-game and cinematic characters
- Proficiency in clothing and hard-surface modeling
- Knowledge of animation topology, rigging, and skinning
- Intermediate to Senior level experience; Intermediate requires 4+ years and Senior requires 7+ years
Benefits:
- Flexible Schedules & Remote Working Arrangements
- People-focused Events & Initiatives
- Competitive Compensation
- Meaningful, engaging projects
- Career growth opportunities
- Education & training grants
















