Technical Artist – Mid, Senior
Posted 2ds ago
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Job Description
Technical Artist at Hardsuit Labs optimizing workflows and developing art assets in Unreal Engine. Collaborating with teams to enhance visual quality and performance in game projects.
Responsibilities:
- Define, build, and enforce technical and quality standards for all in-game art assets.
- Develop advanced, optimized materials via node graphs using 3D/vector math.
- Author complex, performant landscape and terrain materials.
- Balance cutting-edge UE5 features (Lumen, Nanite) for AAA experiences while ensuring strict performance optimization.
- Act as the primary technical liaison between art, design, and engineering to ensure seamless asset integration.
Requirements:
- Strong understanding of lighting, color theory, composition, visual balance, and PBR rendering standards/calibration.
- Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games.
- Strong knowledge of object-oriented programming (OOP) using UE5 Blueprint scripting, functions, and data-driven systems.
- Detail-oriented with a natural talent for troubleshooting, profiling, and debugging complex technical art issues.
- Ability to work independently through complex challenges while remaining highly collaborative, approachable, and professional.
Benefits:
- Group Insurance: dental and health care benefits
- Group RRSP + employer matching contribution
- Employee and Family Assistance Program


















