Animator – Gameplay, Motion Matching

Posted 1hrs ago

Employment Information

Education
Salary
Experience
Job Type

Report this job

Job expired or something wrong with this job?

Job Description

Animator building realistic player and zombie animation for Techtive Games’ UE5 survival game Ardem. Integrating motion-matched store assets into a grounded open-world experience.

Responsibilities:

  • Build and expand player locomotion and traversal on top of GASP using motion matching, Pose Search databases, Choosers and the Mover-based character setup
  • Rework, clean up and adapt store animation packs from Fab and other sources
  • Fix foot sliding, pops and contact issues; adjust timing and weight
  • Retarget and prepare animation data for skeletons and characters, including curves, root motion and motion-matching metadata
  • Create and polish realistic gameplay animations for interactions, gathering, crafting, melee and ranged combat, hit reactions, injuries and deaths
  • Build realistic zombie animation sets covering locomotion, attacks, hit reactions, staggers, falls and get-ups
  • Work with physics-based animation, including ragdolls, physical hit reactions and motion-matched get-ups
  • Use Control Rig and in-engine tools for fixes, layering and procedural adjustments
  • Keep animation performant in a large open world using LODs, animation budgeting and sensible database sizes
  • Collaborate with Tech Animation, Gameplay Programming and Tech Art
  • Troubleshoot and fix visual, technical and production problems

Requirements:

  • Previous experience on professional game projects
  • Hands-on experience with motion matching in Unreal Engine, ideally with GASP, including building and debugging Pose Search databases
  • Proven track record of reworking and integrating third-party animation to a consistent quality bar
  • Strong eye for realistic human motion: weight, balance, momentum and timing
  • Solid experience with motion capture cleanup and editing
  • Strong skills in Maya, MotionBuilder or Blender
  • Reel and/or portfolio showing in-game results
  • Solid understanding of retargeting, root motion and the Unreal animation pipeline, including Animation Blueprints, Choosers, Blend Spaces and Montages
  • Ability to resolve issues from a visual, technical, and production perspective
  • Strong communication skills
  • Fluent spoken and written English
  • Link to Steam profile appreciated
  • Experience with Control Rig and in-engine animation authoring is a bonus
  • Experience with physics-based animation is a bonus
  • Creature or zombie animation experience is a bonus
  • Experience with multiplayer animation is a bonus
  • Experience setting up animation for many AI characters at once is a bonus
  • Experience working on open world games is a bonus
  • Experience working in an indie or small team environment is a bonus

Benefits:

  • Permanent employment
  • 40 hours/week
  • 25 days of annual leave
  • Fully remote work
  • Freelance, with a full time option for candidates based in Germany
  • Flexible working hours
  • High ownership and creative freedom
  • Work with the latest UE5 animation tech (motion matching, Choosers, physics-based animation)