Viewmodel Gameplay Animator – Contract
Posted 4hrs ago
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Job Description
Viewmodel Gameplay Animator creating polished first-person weapon animations for Sledgehammer Games, the Call of Duty developer. Implementing and refining gameplay animation in game engines and proprietary tools.
Responsibilities:
- Create polished first-person weapon animations, including firing, reloads, weapon handling, inspections, melee, equipment use, and other gameplay interactions
- Use traditional animation fundamentals to craft stylized to hyper-realistic game motions
- Maintain clear weapon readability, strong posing, convincing weight, and responsive timing from the player’s perspective
- Animate and refine first-person camera motion to support gameplay clarity, impact, and presentation
- Collaborate with designers, engineers, tech artists, riggers, modelers, and other animators to solve creative and technical problems
- Implement, test, and debug animation in the game engine or proprietary tools
- Respond to feedback and iterate efficiently to achieve AAA-level polish
- Help identify workflow or pipeline improvements that increase animation team efficiency and quality
- Communicate progress, risks, technical issues, and creative intent to partners and leads
- Support development of animation standards, documentation, and reusable animation systems
Requirements:
- 3+ years of professional animation experience
- 1+ years of professional game animation experience
- Strong animation fundamentals with emphasis on human movement, weight, timing, posing, and physicality
- Experience creating or implementing first-person or gameplay animation
- Advanced proficiency with Autodesk Maya
- Experience working with animation implementation tools and game engines
- Strong problem-solving skills across creative and technical challenges
- Ability to work effectively with multiple disciplines in a collaborative development environment
- Ability to receive feedback, iterate quickly, and maintain a high-quality bar
- Strong communication, organization, and self-direction
- Ability to quickly learn and work within an established production pipeline
- At least one shipped game title is preferred
- Experience working on a first-person shooter is a bonus
- Experience with motion capture cleanup, retargeting, or editing is a bonus
- Experience with proprietary game engines or animation pipelines is a bonus
- Experience mentoring junior or associate animators is a bonus
- Interest in participating in previs or mocap shoots, if required by the project is a bonus
- Demonstrated ability to take ownership of complex animation tasks from initial direction through implementation and polish
- Ability to provide constructive feedback and technical guidance to less experienced animators
- Ability to identify risks early and help resolve production issues independently
Benefits:
- Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
- 401(k) with Company match
- Tuition reimbursement
- Charitable donation matching
- Paid holidays and vacation
- Paid sick time
- Floating holidays
- Compassion and bereavement leaves
- Parental leave
- Mental health & wellbeing programs
- Fitness programs
- Free and discounted games
- Supplemental life & disability insurance
- Legal service
- ID protection
- Rental insurance
- Relocation assistance may be available if the Company requires geographic relocation
- Incentive compensation may be available; not guaranteed

















