Senior Unity Game Engineer

Posted 1ds ago

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Job Description

Senior Unity Game Engineer developing narrative-centric RPGs and leading engineering efforts at Seismic Squirrel. Requires strong Unity experience and leadership skills within a collaborative, remote team.

Responsibilities:

  • Unity programming and game architecture, Engineering leadership
  • Design, implement, and improve narrative, combat, maps and scenes, backend, and tools
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties
  • Prototype new gameplay ideas and mechanics
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket
  • Identify and modify existing frameworks according to our project needs
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization
  • Help to create and maintain core technical documentation

Requirements:

  • 8+ years of professional Unity videogame engineering experience developing for PC / console
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console
  • Experienced creating and balancing combat AI
  • Deep understanding of Unity and the performance impact of game architecture
  • Adept at object-oriented programming and design principles using C# and the .NET platform
  • Experienced managing Windows and Linux servers powering pipelines automation
  • Familiar with software engineering best practices, design patterns, and unit testing
  • Excellent problem-solving skills, resourceful, able to find solutions when needed
  • Strong self-discipline, motivated, a self-starter with a drive for excellence
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed
  • Strong written, visual, and verbal English language communication and presentation skills