Senior Unity Game Engineer
Posted 1ds ago
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Job Description
Senior Unity Game Engineer developing narrative-centric RPGs and leading engineering efforts at Seismic Squirrel. Requires strong Unity experience and leadership skills within a collaborative, remote team.
Responsibilities:
- Unity programming and game architecture, Engineering leadership
- Design, implement, and improve narrative, combat, maps and scenes, backend, and tools
- Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties
- Prototype new gameplay ideas and mechanics
- Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket
- Identify and modify existing frameworks according to our project needs
- Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization
- Help to create and maintain core technical documentation
Requirements:
- 8+ years of professional Unity videogame engineering experience developing for PC / console
- Strong Unity programming experience, specifically with turn-based combat games for PC / console
- Experienced creating and balancing combat AI
- Deep understanding of Unity and the performance impact of game architecture
- Adept at object-oriented programming and design principles using C# and the .NET platform
- Experienced managing Windows and Linux servers powering pipelines automation
- Familiar with software engineering best practices, design patterns, and unit testing
- Excellent problem-solving skills, resourceful, able to find solutions when needed
- Strong self-discipline, motivated, a self-starter with a drive for excellence
- Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed
- Strong written, visual, and verbal English language communication and presentation skills















