Lead VFX Artist
Posted 11hrs ago
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Job Description
Artiste VFX principal concevant des effets Niagara et Unreal Engine pour les jeux multijoueurs de Torn Banner Studios. Direction technique, optimisation et mentorat des artistes VFX.
Responsibilities:
- Own the overall quality, implementation, and visual direction of the project’s VFX, from initial concept through final integration into the game.
- Design, create, and maintain high-quality particle systems and complex visual effects using Unreal Engine’s Niagara system.
- Develop and integrate visual effects for gameplay and cinematics to enhance game readability, visual feedback, atmosphere, and visual storytelling.
- Write scripts and develop technical solutions to support complex VFX systems and workflows.
- Leverage Niagara Data Channels and other advanced Unreal Engine tools to create dynamic, responsive gameplay effects.
- Create and integrate destruction effects, ideally using Houdini and Unreal Engine’s Chaos system.
- Profile, debug, and optimize visual effects to ensure performance, scalability, and visual quality across multiple platforms.
- Collaborate closely with gameplay programmers, technical artists, designers, and other art disciplines to ensure seamless VFX integration.
- Establish and maintain VFX standards, workflows, and best practices throughout the project.
- Mentor and support VFX artists by providing technical and artistic guidance.
Requirements:
- At least 8 years of professional VFX experience in the video game industry.
- Experience on at least 2 shipped games developed as part of AA or AAA productions.
- Advanced proficiency in Unreal Engine and its Niagara visual effects system.
- Strong technical skills in creating complex particle systems, scripting, and troubleshooting advanced VFX implementations.
- Experience creating visual effects for both gameplay and cinematics.
- Excellent understanding of real-time rendering, performance profiling, and optimization techniques.
- Experience with destruction workflows and systems, ideally using Houdini and Unreal Engine’s Chaos system.
- Strong artistic sensibility and the ability to create visually impactful effects that align with the art direction and gameplay.
- Experience collaborating with multidisciplinary teams and mentoring others.
- A demo reel showcasing your most recent work.
- Reside in Ontario or Quebec, or be willing to relocate to Ontario.
Benefits:
- 6.5 weeks of paid vacation.
- Eligibility for the employee stock option plan.
- Flexible schedule and workplace, with the option to work remotely, in a hybrid arrangement, or from the office.
- Group insurance plan and benefits for you and your family.
- 100% salary top-up for 16 weeks of parental leave for Canadian employees.
- Accommodations are available upon request for candidates participating in all stages of the selection process.
















