Environment Artist

Posted 22hrs ago

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Job Description

Environment Artist creating immersive 3D environments for co-op horror game. Focused on procedural and modular environments to enhance player immersion.

Responsibilities:

  • Create environment assets with lifelike realism optimized for Unreal Engine 5 real-time performance (Nanite, Lumen, Virtual Shadow Maps, Hardware Raytracing).
  • Breakdown real-life liminal spaces into modular assets that can be constructed to create explorable in-game environments.
  • Build modular kits, trim sheets, decals, and master materials designed for procedural placement and efficient world-building.
  • Implement lighting and material setups that reinforce the game’s mood and tone.
  • Collaborate with design and technical teams to ensure environmental assets meet gameplay and performance requirements.
  • Participate in internal art reviews and provide constructive feedback to maintain consistency across the project.
  • Ensure all work aligns with the project’s established visual and technical guidelines.

Requirements:

  • 3+ years of professional experience as an Environment Artist in game development.
  • Strong portfolio demonstrating realistic or atmospheric 3D environments, including examples of procedural generation or tool-assisted world-building.
  • Proficiency with Unreal Engine 5, Substance 3D Painter/Designer, Maya or Blender, and Photoshop.
  • Expertise in creating assets utilizing Nanite, Virtual Textures, and Hardware Raytracing.
  • Experience with modular asset workflows and real-time performance optimization.
  • Strong grasp of composition, lighting, scale, and color theory.
  • Excellent communication skills and a collaborative mindset.
  • Passion for environmental storytelling and atmospheric world-building.

Benefits:

  • Flexible remote or hybrid work arrangements