Intermediate XR 3D Engineer

Posted 52mins ago

Employment Information

Education
Salary
Experience
Job Type

Report this job

Job expired or something wrong with this job?

Job Description

Intermediate XR 3D Engineer building Unity and C# AR features for Eterio’s FabStation industrial fabrication software. Developing HoloLens 2 and tablet experiences for steel fabricators.

Responsibilities:

  • Design and develop new FabStation features in Unity 3D and C# for AR headsets such as HoloLens 2 and tablet apps
  • Design the user interface and experience for AR and tablet apps, including menus, layouts, 3D interactions, and gesture and touch controls
  • Plan technical designs for new Unity features so they are easy to extend and maintain
  • Maintain stability of the existing Unity codebase
  • Fix bugs and connect applications to the FabStation back end and cloud services
  • Estimate tasks and raise problems early
  • Write clear documentation
  • Own features end to end, from technical design through release
  • Collaborate with product, QA, and back-end developers
  • Conduct R&D on new and emerging XR technology while maintaining a production codebase

Requirements:

  • Degree in Computer Science, Computer Engineering, or a related field, or equivalent professional experience
  • Minimum 5 years of professional software development experience
  • Minimum 3 years of professional Unity 3D development experience
  • Strong C# programming skills, including object-oriented programming, debugging, and code refactoring
  • Hands-on experience developing AR/MR/XR applications using Unity
  • Experience developing, testing, and deploying applications on Microsoft HoloLens 2 or similar MR/XR devices
  • Experience deploying AR applications to mobile phones and tablets (Android/iOS)
  • Experience debugging, troubleshooting, fixing bugs, and optimizing application performance
  • Demonstrated ownership and accountability for delivering software features from development through deployment
  • Experience with Vuforia Engine, including image tracking, object tracking, or model targets
  • Experience with MRTK (Mixed Reality Toolkit) for HoloLens 2 development
  • Knowledge of spatial mapping, hand tracking, and mixed-reality interactions
  • Experience integrating CAD models or complex 3D models into Unity
  • Advanced shader development experience using HLSL, ShaderLab, or Shader Graph
  • Experience optimizing Unity applications for standalone MR/XR devices

Benefits:

  • Comprehensive benefits package – Medical, Dental, & Vision
  • Paid sick/personal days annually
  • $2,000 CAD tech stipend
  • Fully remote work environment
  • Company-wide holiday week closure over Christmas