Lead Producer – Tactical Shooter, Unreal 5
Posted 1ds ago
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Job Description
Lead Producer overseeing third person tactical shooter project in Unreal Engine 5. Collaborating with internal and external teams to ensure successful game delivery.
Responsibilities:
- Establish and maintain the product schedule & roadmap
- Manage overall project scope and quality, proactively assess and mitigate risk
- Manage resource requirements, establish dependencies, and balance priorities
- Define, drive and own milestones and other project deliverables
- Partner with a technical and creative leadership team to ensure project vision, deliverables, and goals are met and delivered on time and in budget
- Evaluate development processes for success and iterate when the team and product need to evolve
- Oversee cross-discipline feature teams and maintain scope and capacity on a daily basis
- Work closely and foster strong and transparent relationships with external partners
- Establish and manage relationships and processes with key stakeholders, publisher and external partners
- Establish and maintain regular communication channels with feature teams and coordinate dependencies with stakeholders
- Mentor, coach and support producers and other team members
- Champion effective production processes, identify opportunities to improve processes that will increase quality and efficiency, and help shape the evolution of production practices across the team.
Requirements:
- Minimum of 8 years of experience in a producer/project manager capacity across full-cycle projects.
- Proven track record of successful releases
- Strong understanding of the game development cycle from pre-production to release and beyond
- Experience leading medium to large size development teams
- Demonstrable ability to develop and manage clear, adaptable project schedules and delivery plans, applying appropriate project management methodologies, tools, and frameworks to drive effective execution across complex projects
- Is a steady and practiced hand at steering a game’s production through the different stages of development
- Adept at preparing mitigation and contingency plans before problems occur within a team or project
- Experience working directly with external and publisher stakeholders
- Passion and enthusiasm for games and game development.
- Effective communication skills across all levels and disciplines
- Ability to work in a fast-paced, dynamic, and collaborative team environment.
Benefits:
- Flexible work arrangements















