Technical Artist

Posted 1ds ago

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Job Description

Technical Artist building animation tools, scripts, and pipelines for Pipeworks Studios’ games. Supporting artists and engineers with asset integration, optimization, and technical problem-solving.

Responsibilities:

  • Partner with artists and engineers to develop efficient workflows for creating and implementing game content
  • Build, maintain, and document tools, scripts, and pipeline improvements
  • Support art asset integration into the game
  • Investigate and resolve technical issues involving assets, materials, animation, lighting, visual effects, user interface content, and other visual systems
  • Profile and optimize art content for performance, memory, quality, and platform targets
  • Establish and communicate technical art guidelines, validation practices, and content standards
  • Create prototypes and technical examples for visual challenges
  • Evaluate art workflows and recommend solutions balancing quality, efficiency, and technical constraints
  • Work with QA and development teams to identify, reproduce, prioritize, and resolve content-related defects
  • Provide technical support, training, and documentation for artists and content creators
  • Participate in planning and estimation by identifying technical dependencies, risks, and implementation needs
  • Support various projects' technical art needs from scripting to tools

Requirements:

  • 3+ years of experience in a similar role
  • Working knowledge of Maya, including custom script tools using MEL/Python
  • Unreal experience required; Unreal 5 beneficial
  • Focus on animation support, including rigging, pipelines, and tools
  • Strong understanding of animation and its production steps
  • Strong software development and programming skills
  • Understanding of modeling, lighting, and shading
  • Working knowledge of C# and Python/MEL required
  • Familiarity with C++ or other high-level languages beneficial
  • General knowledge of programmable shaders helpful
  • Understanding of 3D art
  • Understanding of Unity
  • Ability to work effectively with artists and engineers
  • Any degree or certification in both Art and Engineering, or equivalent work experience
  • Strong interest in the games industry and desire to make games
  • Ability to work as part of a game team

Benefits:

  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties
  • Choice of remote, in-office, or hybrid work location