Art Director

Posted 4hrs ago

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Job Description

Art Director shaping visuals, UX, and game feel for Joyteractive’s mobile puzzle games. Leading art production, style direction, animations, VFX, and mobile feature development.

Responsibilities:

  • Review the current visuals and UX of the project and prepare a prioritized improvement plan
  • Improve game feel through animations, feedback on player actions, and satisfying gameplay moments
  • Create and maintain the game’s style guide, including palette, UI elements, fonts, and animation/effect rules
  • Develop the game’s visual style, including major changes to backgrounds and overall visual approach, and prepare variants for A/B tests
  • Lead the art team by setting tasks, reviewing work, giving feedback, and supporting growth
  • Set tasks for and review UX flows and interfaces
  • Set tasks for animations and VFX, review and accept results in the build
  • Participate in new feature development from the concept stage, covering visual and UX integration into the overall style
  • Review and approve all visual assets before they go into the game
  • Check visuals in the build on devices and set fix tasks for the development team

Requirements:

  • 3+ years in game development as an Art Director or Art Lead
  • Experience with mobile casual projects where visuals and game feel are key: puzzle, coloring, hidden object, merge, match-3, farm
  • Experience with a LiveOps product
  • A portfolio of projects where you were responsible for the visuals
  • Deep expertise in 2D art, UI/UX and game feel for mobile games
  • Experience leading an art team: setting tasks, reviewing work, hiring, developing artists
  • Experience setting tasks for and reviewing UI/UX in mobile games: mobile interface patterns, readability on small screens, onboarding
  • Understanding of animation and VFX production, including integration into Unity (Spine or similar), at the level of setting tasks and accepting results
  • Deep understanding of current AI tools for art
  • Understanding of mobile device technical constraints
  • Experience working in a product team in close collaboration with the producer, game design and development
  • Experience independently defining the visual direction of a product that has been released
  • Experience working on successful projects with a multi-million audience
  • Experience organizing large-scale production of illustrated content in a consistent style
  • Hands-on experience implementing AI in art production

Benefits:

  • 18 business days of compensated day-offs
  • 8 paid Personal Days a year + 1 day is added every year
  • Flexible Public Holidays policy
  • 100% Sick Leave compensation
  • Payment for wear and tear on equipment while using a personal computer
  • Remote work