Senior Unity Technical Artist
Posted 2hrs ago
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Job Description
Senior Unity Technical Artist creating and integrating 2D/3D assets, VFX, shaders, and animations for Seismic Squirrel’s narrative RPG videogames. Optimizing visuals, solving art challenges, and collaborating remotely across development teams.
Responsibilities:
- Create and integrate 2D artwork, including layers, transparency, and parallax effects
- Create and integrate 3D models, vehicles, environment objects, props, and textures
- Create and integrate 2D and 3D VFX, materials, shaders, and animations
- Handle cameras, lighting, reflections, set dressing, particles, surfaces, rigging, and physics
- Optimize and profile visual elements for suitable frame rates and load times
- Provide visual solutions for challenging art requirements and prototype new visual concepts
- Collaborate with art and narrative teams to align artwork with the game's visual design and themes
- Troubleshoot art problems within videogames
- Mentor artists developing their technical art skills
- Explain technical art concerns to the development team
- Collaborate across the development team, communicating progress and problems and helping set realistic timelines and expectations
- Participate in internal game testing and provide artistic feedback
- Create and maintain core technical documentation
- Balance and prioritize tasks to meet deadlines, agreed timeframes, and budgets
Requirements:
- Senior level with 8+ years of professional technical art experience working on videogames in Unity
- Experience across the full videogame development lifecycle: concept, design, prototyping, programming, content creation, testing, optimization, launch, and support
- Deep understanding of perspective and lighting
- Ability to work within an established artistic style
- Familiarity with technical artistry best practices, design patterns, and unit testing
- Understanding of Unity, its render pipelines, and interaction with various art forms
- Strong problem-solving skills and resourcefulness
- Strong self-discipline, motivation, organization, attention to detail, and adaptability
- Ability to work effectively across disciplines and personality types
- Skilled at working remotely using collaboration tools
- Strong written, visual, and verbal English communication and presentation skills
- Understanding of source control and project branching strategies
- Experience with professional art tools such as Photoshop, Illustrator, After Effects, 3ds Max, Blender, and Adobe Substance Painter
- Proficiency in Microsoft Word, Excel, and Visio
- Portfolio representing artwork required
- Must reside within the UTC-4 to UTC-8 timezones
- Must be located and authorized to work in the USA or Canada
- H-1B transfers and sponsorships are not available
- Bonus: strong 3D modeling and texturing skills, orthographic asset views, ZBrush, Python or Lua scripting, and UI design
Benefits:
- Remote position
- Option to convert to full-time employee may be available to ideal candidates, depending on location, skills, fit, project needs and schedule, and timing
- Regular team collaboration online during company core work hours
- Occasional evening calls for collaboration with overseas vendors

















