Senior Environment Artist – GameSim
Posted 30ds ago
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Job Description
Senior Environment Artist creating game-ready environment art for GameSim. Leading with quality standards, workflow direction, and team mentorship in a remote setting.
Responsibilities:
- Create high-quality environment assets and scenes (architecture, organic environment, kits, hero props, set dressing) built for real-time performance.
- Drive material quality: trim sheets, tileables, layered materials, vertex blends, and reusable material functions as appropriate.
- Own scene/asset optimization: LOD strategy, streaming considerations, draw calls, memory, lightmap constraints, and platform targets.
- Lead execution for a small pod or strike team: break down tasks, set short-term priorities, and keep deliverables moving.
- Provide reviews and mentorship: actionable notes, paintovers/blockouts as needed, and consistent standards for “definition of done.”
- Collaborate cross-discipline (Design, Lighting, Tech Art, Engineering) to ensure environments support gameplay readability and performance.
- Support client-facing communication when needed: clarify requirements, share WIP, align on standards, and reduce rework through early alignment.
- Contribute to pipeline/process improvements: naming conventions, template scenes, kit documentation, and onboarding guides.
Requirements:
- Minimum **8-years of professional game industry experience** with at least one shipped title.
- Experience working with industry standard tools such as **Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, etc**
- Proven experience shipping or delivering real-time environment work in **Unreal Engine 4 or 5.**
- Strong environment art fundamentals: composition, mood, scale, material definition, and cohesion.
- Strong modeling skills (architectural/modular, hard-surface, and organic); solid UV and baking fundamentals.
- Strong texturing/material skills (Photoshop + Substance Painter; Designer/trim workflows strongly preferred).
- Demonstrated optimization knowledge (LODs, texel density, streaming, draw calls, memory budgets).
- Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.
- Experience mentoring or guiding other artists (formal lead title not required, but leadership behaviors are).
Benefits:
- Opportunity to work on different projects
- 3 weeks of paid leave
- Benefits package including medical, dental and vision
- Sick Leave
- Disability Coverage
- Performance bonus
- Corporate holidays
- 401(k) Retirement Plan with company matching
- Professional Development

















