Materials, Surface Artist
Posted 2hrs ago
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Job Description
Materials/Surface Artist creating PBR materials, textures, and Unreal Engine workflows for game worlds, characters, and props. Collaborating remotely with multidisciplinary studio art teams.
Responsibilities:
- Create high-quality, physically based materials and tileable textures for environments, props and characters
- Build and maintain master materials, material functions and instances in Unreal Engine
- Develop procedural and layered material workflows that scale across a large world
- Balance visual quality with performance and memory budgets on current-gen consoles
- Work closely with environment, character, lighting and technical art teams
Requirements:
- Shipped credits on at least one successful Action, Adventure or RPG title on console
- Experience on co-op or multiplayer projects
- 2 to 5 years creating materials or textures for games
- Strong experience with the Unreal Engine 4 or 5 material editor
- Expert use of Substance Designer and Substance Painter
- A portfolio showing realistic and/or stylised PBR material work
- Comfortable working remotely and independently inside a larger studio team
- Nice to have: Houdini or photogrammetry experience
- Nice to have: Understanding of virtual texturing and Nanite workflows in UE5
- Nice to have: Shader or technical art knowledge







