Materials, Surface Artist

Posted 2hrs ago

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Job Description

Materials/Surface Artist creating PBR materials, textures, and Unreal Engine workflows for game worlds, characters, and props. Collaborating remotely with multidisciplinary studio art teams.

Responsibilities:

  • Create high-quality, physically based materials and tileable textures for environments, props and characters
  • Build and maintain master materials, material functions and instances in Unreal Engine
  • Develop procedural and layered material workflows that scale across a large world
  • Balance visual quality with performance and memory budgets on current-gen consoles
  • Work closely with environment, character, lighting and technical art teams

Requirements:

  • Shipped credits on at least one successful Action, Adventure or RPG title on console
  • Experience on co-op or multiplayer projects
  • 2 to 5 years creating materials or textures for games
  • Strong experience with the Unreal Engine 4 or 5 material editor
  • Expert use of Substance Designer and Substance Painter
  • A portfolio showing realistic and/or stylised PBR material work
  • Comfortable working remotely and independently inside a larger studio team
  • Nice to have: Houdini or photogrammetry experience
  • Nice to have: Understanding of virtual texturing and Nanite workflows in UE5
  • Nice to have: Shader or technical art knowledge