Material Artist
Posted 21hrs ago
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Job Description
Material Artist creating production-ready materials and textures for Sperasoft’s game art pipelines. Developing shaders, maintaining material libraries, and supporting level artists with Substance tools.
Responsibilities:
- Develop high-quality benchmark materials using Substance Designer, Substance Painter, ZBrush, or other preferred DCC tools
- Ensure materials maintain compatibility and interchangeability within the project
- Collaborate with Level Artists to create user-friendly materials for level construction
- Work with the Lead to verify materials are correctly integrated and function as intended with project-specific shaders, including tinting and height blends
- Maintain the integrity and uniformity of the material library
- Research, evaluate, and implement the latest industry trends and material creation techniques
- Select the most appropriate software for each task
- Pivot to simple prop modeling tasks when material creation assignments are unavailable
Requirements:
- Deep and highly proficient knowledge of Substance Designer
- Knowledge of PBR (Physically Based Rendering) material standards
- Experience in creating textures for complex semi-procedural shaders
- Understanding of material blending systems and material optimization for real-time engines
- Proven ability to produce materials in a wide variety of styles and themes, with a good eye for appropriate stylization and detail
- At least one shipped title within the CG industry
- Proficiency with Maya or a similar Digital Content Creation (DCC) tool is a plus
- Autonomy and independence
- Good communication skills
- Intermediate English level or higher
Benefits:
- Medical Care package
- MyCafeteria system - including Multisport card and more
- Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
- English or Polish language classes
- Sensibly flexible working hours
- Care Bonus to cover health, educational, and safety needs
- Corporate parties and team buildings







