Senior 3D Pipeline Developer – Houdini
Posted 4hrs ago
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Job Description
Senior 3D Pipeline Developer creating automation tooling for Barnstorm VFX. Developing 3D workflows in Houdini and Maya while mentoring junior developers in a collaborative environment.
Responsibilities:
- Develop and maintain 3D workflows in Maya and Houdini, with a strong emphasis on Houdini based automation, scene assembly systems, and template driven pipelines that let artists start from a working scene rather than building from scratch.
- Design and build tooling that automates the construction of shots and sequences, including procedural scene assembly, asset wrangling, and reusable Houdini templates and HDAs that scale across projects.
- Ensure seamless integration with other software tools and APIs, including USD as a backbone for asset interchange and scene composition.
- Collaborate with stakeholders at all levels (owners, supervisors, and artists) to keep everyone aligned on ongoing projects, priorities, and issues.
- Develop custom tools for Houdini in Python (C++ is a plus), with a focus on workflow automation and artist facing tooling that reduces repetitive setup work. Maya is a plus.
- Optimize pipeline performance and stability, addressing performance, security, and scalability issues as they come up.
- Maintain and troubleshoot pipeline tools and workflows, providing support and guidance to artists and technical directors.
- Mentor junior pipeline developers, supporting their technical growth and professional development.
- Stay current on industry trends and emerging technologies, proposing and implementing improvements to the pipeline.
Requirements:
- Strong proficiency in Houdini, with a deep understanding of how they fit together in a production pipeline. Maya is a plus.
- Demonstrated experience building automation tooling in Houdini, including HDAs, procedural scene assembly, template systems, and tools that programmatically build or update scenes from published assets.
- Experience integrating with software APIs across the VFX stack, including Nuke, Arnold, Redshift, Deadline, and ShotGrid.
- Solid grasp of software development best practices, including agile methodologies, code optimization, and refactoring.
- Familiarity with cloud rendering pipelines for VFX.
- Excellent problem solving skills and a strong understanding of VFX production workflows.
- Experience with remote work and collaboration tools such as Slack, Bitbucket, and Jira.
- Strong communication and collaboration skills, with the ability to explain technical concepts to non-technical stakeholders.
- Ability to prioritize and manage multiple tasks in a fast paced production environment.
- Bachelor's or Master's degree in Computer Science, Engineering, or a related field, or Four years of experience in VFX as a pipeline developer or technical director.
Benefits:
- comprehensive health insurance plan
- retirement savings
- paid time off
















