Product Designer II
Posted 22hrs ago
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Job Description
Product Designer refining Playground and Console interfaces for Deepgram’s voice AI platform. Owning feature-level UI execution within the Cosmos design system.
Responsibilities:
- Design and refine UI across Playground and Console experiences from a defined problem and general solution direction
- Support senior designers on feature work, taking assigned pieces end to end with minimal guidance once the approach is set
- Pick up design work wherever capacity is needed across product surfaces
- Apply the Cosmos design system consistently and exercise judgment on edge cases
- Document the rationale behind design decisions for the team and engineering
- Give regular updates, present rationale in critique, and provide peer feedback
- Use AI and design tooling in daily work and share learnings with the team
- Report directly to the Director of Product Design
Requirements:
- Strong UI craft, with a portfolio showing clear visual and interaction judgment
- Experience taking feature-level work end to end, from direction through production handoff
- Fluency working inside a design system, with judgment to know when a pattern does not fit
- Clear written communication, including the reasoning behind decisions
- Comfort with technical or abstract product surfaces
- AI tools already part of daily practice
- Experience designing for developers or technical users, including APIs, SDKs, documentation, or console workflows
- Exposure to B2B SaaS with self-serve and enterprise motions
- Prototyping skills beyond static screens
- Experience contributing to a design system
- Curiosity about voice, audio, or real-time products
- Must be located in the United States
- Must be located in the San Francisco Bay Area or a location in the Pacific Time Zone
Benefits:
- Equity
- Bonus
- Remote work
- AI and design tooling


















