Studio CTO
Posted 47ds ago
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Job Description
CTO overseeing engineering for Devoted Studios' co-development projects, defining technical strategy and leading teams.
Responsibilities:
- Define and execute the company’s long-term technology roadmap aligned with business and product goals.
- Evaluate, select, and evolve game engines, tools, pipelines, and infrastructure.
- Stay ahead of emerging technologies, platforms, and industry trends.
- Lead and mentor engineering, tools, and infrastructure teams.
- Establish best practices for coding standards, architecture, testing, and documentation.
- Build a culture of technical excellence, ownership, and continuous improvement.
- Oversee design of scalable, maintainable, and high-performance game architectures.
- Ensure efficient integration between gameplay, engine, tools, backend, and live-ops systems.
- Guide optimization for performance, memory, and platform compliance.
- Partner with Product, Design, Art, and Production to ensure smooth development pipelines.
- Balance technical quality with delivery timelines.
- Identify risks and proactively implement solutions.
- Oversee backend services, cloud infrastructure, build systems, and deployment pipelines.
- Ensure reliability, scalability, security, and cost efficiency.
- Recruit, onboard, and retain top engineering talent.
- Define career paths and growth plans for technical staff.
- Translate technical concepts into clear business language for executives and partners.
- Support investor and partner discussions when needed.
Requirements:
- 10+ years of experience in software engineering, with significant experience in game development.
- 5+ years in a technical leadership role (Director, VP Engineering, or CTO).
- Strong understanding game engines (e.g., Unreal Engine, Unity)
- Expertise in C++, C#, or other relevant game programming languages.
- Experience shipping multiple commercial games across PC, console, and/or mobile.
- Strong knowledge of software architecture, networking, graphics pipelines, and optimization.
- Proven ability to build and lead high-performing technical teams.
- Experience with live-service games and online infrastructure.
- Knowledge of cloud platforms (AWS, Azure, GCP).
- Familiarity with automation pipelines.
- Experience working in multi-studio or distributed team environments.
Benefits:
- 26 days leave throughout the year (accrued with tenure and company downtime during holiday periods)
- Interesting and challenging tasks – solve diverse and challenging issues, communicate with people within the company as well as with our partners;
- Convenient working conditions – remote work, the opportunity to build your own working day with flexible working hours
- A chance to work in a highly professional and dynamic team working with a wide range of International Game Production projects, attractive remuneration package, and opportunities to develop professionally.















