Creative Producer – R&D

Posted 5hrs ago

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Job Description

Creative Producer managing gameplay-based marketing creatives for Joyteractive’s mobile puzzle games. Coordinating motion designers and artists through R&D testing and launch production.

Responsibilities:

  • Manage the production of marketing creatives for new mobile game concepts at the early R&D stage
  • Work directly with Motion Designers and Artists: set tasks, provide references and requirements, review their work, and provide clear, actionable feedback
  • Define how gameplay should be presented in creatives based on the game itself, available levels, and the objectives of the marketing test
  • Prepare gameplay recordings and select the most representative gameplay moments for creative production
  • Review creatives from both a visual and production perspective, including animation, composition, pacing, clarity, and overall execution
  • Estimate production complexity and timelines and ensure creatives are delivered on schedule
  • Work closely with R&D Producers to understand each game concept, align on the materials needed for the launch, and deliver final creatives for marketing tests

Requirements:

  • Experience in the gaming industry and a good understanding of game advertising creatives
  • Hands-on experience in Motion Design, Creative Production, or a related role
  • Strong understanding of the full video creative production cycle — from gameplay recording and references to animation, editing, and final delivery
  • Ability to independently evaluate the work of Motion Designers and Artists and provide practical feedback without relying on a Motion or Art Lead
  • Enough hands-on production expertise to realistically assess task complexity, production timelines, and quality of execution
  • Experience working directly with Motion Designers and coordinating their work
  • Ability to manage several projects simultaneously, prioritize tasks, and make decisions when deadlines overlap
  • Comfortable working in a fast-moving environment and a high level of autonomy
  • Strong communication and coordination skills
  • Previous hands-on experience as a Motion Designer or Lead Motion Designer is a plus
  • Experience working on new game launches, prototypes, or early-stage products is a plus
  • Experience working in R&D or startup-like game development environments is a plus

Benefits:

  • 18 business days of compensated day-offs
  • 8 paid Personal Days a year + 1 day is added every year
  • Flexible Public Holidays policy
  • Individual budget for training and growth
  • 100% Sick Leave compensation
  • Payment for wear and tear on equipment while using a personal computer
  • Remote work