Creative Producer – R&D
Posted 5hrs ago
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Job Description
Creative Producer managing gameplay-based marketing creatives for Joyteractive’s mobile puzzle games. Coordinating motion designers and artists through R&D testing and launch production.
Responsibilities:
- Manage the production of marketing creatives for new mobile game concepts at the early R&D stage
- Work directly with Motion Designers and Artists: set tasks, provide references and requirements, review their work, and provide clear, actionable feedback
- Define how gameplay should be presented in creatives based on the game itself, available levels, and the objectives of the marketing test
- Prepare gameplay recordings and select the most representative gameplay moments for creative production
- Review creatives from both a visual and production perspective, including animation, composition, pacing, clarity, and overall execution
- Estimate production complexity and timelines and ensure creatives are delivered on schedule
- Work closely with R&D Producers to understand each game concept, align on the materials needed for the launch, and deliver final creatives for marketing tests
Requirements:
- Experience in the gaming industry and a good understanding of game advertising creatives
- Hands-on experience in Motion Design, Creative Production, or a related role
- Strong understanding of the full video creative production cycle — from gameplay recording and references to animation, editing, and final delivery
- Ability to independently evaluate the work of Motion Designers and Artists and provide practical feedback without relying on a Motion or Art Lead
- Enough hands-on production expertise to realistically assess task complexity, production timelines, and quality of execution
- Experience working directly with Motion Designers and coordinating their work
- Ability to manage several projects simultaneously, prioritize tasks, and make decisions when deadlines overlap
- Comfortable working in a fast-moving environment and a high level of autonomy
- Strong communication and coordination skills
- Previous hands-on experience as a Motion Designer or Lead Motion Designer is a plus
- Experience working on new game launches, prototypes, or early-stage products is a plus
- Experience working in R&D or startup-like game development environments is a plus
Benefits:
- 18 business days of compensated day-offs
- 8 paid Personal Days a year + 1 day is added every year
- Flexible Public Holidays policy
- Individual budget for training and growth
- 100% Sick Leave compensation
- Payment for wear and tear on equipment while using a personal computer
- Remote work
















