Team Lead, Level Artist

Posted 17hrs ago

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Job Description

Chef·fe d’équipe artistique dirigeant la création d’environnements immersifs pour les jeux BioShock de Cloud Chamber. Coordination d’artistes, de systèmes de niveaux et de production AAA.

Responsibilities:

  • Lead, manage, mentor, and inspire a team of world builders and level artists
  • Collaborate with the art team leads, Art Director, and Associate Art Director to ensure the project's artistic consistency and cohesion
  • Collaborate with the design and narrative teams to create immersive and believable environments
  • Design and improve modular architectural systems for levels
  • Provide objective and empathetic feedback and establish realistic development schedules
  • Manage the day-to-day activities of the world art team
  • Mentor artists and manage their career growth and development
  • Create and manage asset lists with internal and external partner teams
  • Coordinate production workflows, support interdisciplinary communication, and facilitate the efficient construction of the game world
  • Collaborate with design, art, engineering, animation, and audio teams to deliver a memorable AAA experience
  • Identify innovative solutions to overcome development obstacles

Requirements:

  • More than 7 years of in-house video game development experience, with an emphasis on environmental art or level architecture
  • Have completed the development of at least 2 games, ideally using UE4 or UE5, including successful experience leading a team, preferably on AAA productions
  • Previous experience leading other artists and managing their career growth, goal setting, and overall job performance
  • Communicate clearly and collaborate effectively with multidisciplinary teams across multiple locations
  • Knowledge of industry-standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop, etc.
  • Recent experience using industry-standard game engines/editors, preferably UE5
  • Experience with industry-standard asset management tools
  • Ability to support, inspire, and elevate the team's capabilities
  • Knowledge of classical drawing and/or painting techniques, with the ability to sketch ideas on paper
  • Strong command of and keen eye for spatial composition and proportions
  • Understanding of basic architecture
  • Comfortable working in an iterative design environment
  • Professional fluency in French and English required for candidates located in Quebec
  • Excellent written and verbal communication skills
  • Perseverance, motivation, and a proactive mindset
  • Agility and resilience in changing or complex situations
  • Strong listening skills, emotional intelligence, and the ability to reconcile differing perspectives
  • Open to feedback and direction, with a desire to learn new skills
  • Self-motivated, accountable, detail-oriented, and highly organized
  • Commitment to Cloud Chamber's core values

Benefits:

  • Reasonable accommodations are available for qualified individuals with disabilities to apply, participate in an interview, perform essential job functions, and receive other employment-related benefits and privileges
  • Equal opportunity employer