Senior Game Designer – Camera, Controls, Character

Posted 7hrs ago

Employment Information

Education
Salary
Experience
Job Type

Report this job

Job expired or something wrong with this job?

Job Description

Senior Game Designer at Blackbird Interactive refining gameplay for a third-person tactical shooter. Collaborate on camera, controls, and character systems while mentoring designers.

Responsibilities:

  • Collaborate with design, engineering, animation, and production to support and implement the core gameplay vision through camera, controls, and character systems
  • Own and drive the development of the 3Cs, including player movement, camera behavior, aiming systems such as ADS, and input responsiveness
  • Prototype, implement, and iterate on player control schemes to ensure they feel intuitive, precise, and responsive across gameplay scenarios
  • Design and tune third-person camera systems that balance situational awareness, readability, and cinematic presentation
  • Work closely with animation and engineering to ensure character movement, transitions, and combat interactions feel grounded, fluid, and believable
  • Integrate 3Cs with gameplay systems such as shooting, cover, traversal, and squad-based mechanics to support tactical play
  • Test, debug, and iterate regularly on moment-to-moment gameplay, identifying issues with feel, readability, and responsiveness
  • Establish and maintain standards for gameplay feel, control responsiveness, and camera behavior across the project
  • Provide clear, constructive feedback on gameplay feel and player experience to help maintain quality and consistency
  • Mentor and support other designers, sharing best practices and helping elevate team understanding of 3Cs design
  • Anticipate dependencies and risks, working with cross-discipline partners to ensure smooth implementation and iteration

Requirements:

  • 8+ years of experience in game development with a strong focus on player-facing gameplay systems, especially camera, controls, and character
  • Experience shipping at least one AAA title with direct contribution to player movement, camera systems, or control schemes
  • Proven ability to own gameplay systems from concept through implementation, tuning, and polish
  • Strong understanding of third-person gameplay fundamentals, including camera framing, input responsiveness, locomotion, and combat feel
  • Experience working closely with animation and engineering to deliver high-quality character movement and interaction systems
  • Deep understanding of gameplay feel, including timing, responsiveness, feedback, and player readability
  • Comfort working hands-on in engine, implementing and tuning gameplay systems and debugging issues directly
  • Strong collaboration and communication skills with the ability to work effectively across disciplines
  • Experience mentoring or supporting other designers

Benefits:

  • Flexible work arrangements