UI Designer

Posted 2ds ago

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Job Description

UI Designer responsible for crafting intuitive UIs for game mechanics at Colonist. Collaborate with teams to shape the visual quality of the product.

Responsibilities:

  • Create high-quality UI designs that set a new standard for creativity and usability
  • Create animations and motion that make interactions feel alive and intentional
  • Collaborate with developers and QA to ensure designs ship as intended
  • Identify and solve visual problems without waiting to be asked

Requirements:

  • AI first-mindset. We see AI fluency as a real multiplier
  • Strong portfolio showing game UI, interaction design, or animation work *(link yours when applying)*
  • Proficiency in Figma or equivalent tools
  • Solid grasp of animation principles and motion design
  • Understanding of game mechanics and how UI serves gameplay
  • Clear, structured written communication; this is a remote, async team
  • Basic scripting for prototyping (JavaScript, C#, or AI-assisted tooling) (Nice to Have)
  • Game sound design experience (Nice to Have)

Benefits:

  • Competitive salary paid in USD
  • Negotiable range based on experience and location
  • Stock (own a piece of Colonist)
  • Unlimited vacation
  • Yearly team offsite
  • Full work equipment
  • Budget to experiment with any AI tool you want
  • Access to all company metrics and internal discussions