Senior Software Engineer, Rendering Infrastructure

Posted 4hrs ago

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Job Description

Senior engineer building GM’s GPU-rendered autonomous-vehicle simulation infrastructure. Connecting rendering, robotics, perception, and distributed compute for deterministic closed-loop testing at scale.

Responsibilities:

  • Build production-scale systems for a GPU-accelerated, physically based autonomous-vehicle sensor simulator
  • Connect the renderer to autonomous-vehicle software stacks and compute clusters using ROS/ROS 2, shared-memory IPC, gRPC, sockets, and serialization formats
  • Integrate the runtime with Gymnasium-style environment APIs and PyTorch-based driving models
  • Integrate execution with cloud and on-premises environments for closed-loop testing, continuous integration, and perception training
  • Improve and validate deterministic, bit-accurate or frame-deterministic execution across simulation, physics, and rendering
  • Reproduce real sensor scheduling and vehicle timing, including camera, rolling shutter, LiDAR, clock drift, latency, transport lag, and packet drops
  • Build perturbation mechanisms for timing jitter, dropped or out-of-order frames, and calibration drift
  • Build memory-efficient multi-world and multi-scenario execution on a single GPU using shared geometry and instancing
  • Optimize GPU memory, scene streaming, and scheduling to maximize frames per second per GPU
  • Improve runtime deployment and asset delivery using deterministic packages, read-only filesystems, memory-mapped storage, and low-overhead loaders
  • Build distributed caches for textures, shader pipelines, and acceleration structures to reduce cold starts and redundant I/O
  • Profile and reduce disk, network, and memory footprints
  • Partner with 3D content and USD pipeline teams on runtime budgets, validation rules, and compression workflows
  • Produce technical design documents, participate in code reviews, perform reproducibility and performance regression testing, and mentor engineers

Requirements:

  • Bachelor's degree in Computer Science, Computer Engineering, a related technical field, or equivalent practical experience
  • 5+ years of professional software engineering experience, with substantial focus on performance-critical systems software
  • Production proficiency in modern C++ (C++17/20), including performance optimization, memory management, and API/system design
  • Working proficiency in Python for tooling and automation
  • Strong Linux systems programming foundation, including multithreading, concurrency, memory management, IPC, and high-throughput data movement across processes and machines
  • Depth in robotics/autonomous systems or GPU programming through CUDA, OptiX, Vulkan, DXR, or similar APIs, with interest in developing the other domain
  • Experience with real-time middleware or interfaces such as ROS/ROS 2, DDS, custom IPC, high-rate publish/subscribe, or Gymnasium-style environment APIs
  • Working understanding of GPU memory and execution models
  • Track record designing, implementing, and debugging reliable distributed systems
  • Experience profiling and optimizing real systems
  • Strong communication and collaboration skills across rendering, simulation, perception, infrastructure, and content pipeline teams
  • Direct autonomous vehicle experience is not required
  • Relevant experience may come from robotics, perception, simulation, rendering and graphics, game engines, HPC, or distributed systems infrastructure

Benefits:

  • Bonus potential through an incentive pay program based on company performance, job level, and individual performance
  • Medical insurance
  • Dental insurance
  • Vision insurance
  • Health Savings Account
  • Flexible Spending Accounts
  • Retirement savings plan
  • Sickness and accident benefits
  • Life insurance
  • Paid vacation and holidays
  • Tuition assistance programs
  • Employee assistance program
  • GM vehicle discounts
  • Potential relocation benefits for relocation to the Bay Area
  • Remote work arrangement